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Unreal Melee Combat - Change Weapons - UE4 Open World Tutorials #94
🕑 Added 2019-02-13 17:48:23 +0000 UTCNow that we have encapsulated all the weapon related data inside the weapon blueprint, we can have multiple weapons without increasing the complexity of the character blueprint. In this episode, I am going to create another weapon and attach it to a secondary weapon strap in the back of the character and character can equip any weapon at the run-time.