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Unreal Third Person Shooter #3 - Movement Inputs

🕑 Added 2019-08-12 18:30:08 +0000 UTC
Unreal Third Person Shooter #3 - Movement Inputs

Comments

I think break rotator and split pin on rotation output is same. break and make rotator makes it easier to organise especially when you want to combine multiple rotator values but only use individual axes from various places.

I got it, thanks :D

Thilina Premasiri

in order to keep the character straight, you have to set pitch and roll components of the rotator 0. to turn only the z should be changed. To achieve that, we break and get only yaw component of the rotation.

Hi, at the minute 5.51 you don't have used the (Break Rotator) node. What are the differences with and without (Break Rotator) node?


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