Horse camera and Toggle Input
🕑 Added 2019-08-14 18:36:18 +0000 UTCI got couple of complains regarding the horse and I have missed the part where i add a camera and toggle input events. so here are some screenshots to help you out.
horse camera input
toggle input is implemented through BPI_player_input interface
Horse toggle input 
toggle input player
Hope this helps, let me know if you got further problems on this.
Comments
Thilina Premasiri
She's doing great. :-)
thx, i yesterday per mistake deleted my character, so i had to start over but this time i forgot something and it was not working anymore. the only problem i had was that the montage was not played, i had to take the rider mesh and add two extra noces that set the anim mode and the clip. btw hows the baby doing.
Thilina Premasiri
Horse blueprint is included in this release. https://www.patreon.com/posts/25369340
were does this code go? i not using your complete tutorial only the riding part and all is on one character no child classes and a horse. i'm following the guide but i get confused to were this goes.
And I cant connect variable Rider on Actor node in Toggle Input, it say "Character object reference is not compatible with BPI_Player interface.
Ty, but I have a trouble ((( After dismount my character stay in air, and camera look around mount
Thilina Premasiri
@TeamArt, oh I am sorry, it should be corrected as BPI_player_input. Not through bpi character
Thank you very much!
Big thx. But I have a question. On Event Toggle Input I see "From BPI_Player input". Toggle input create in BPI_Character, yes?