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Unreal Stylized Landscape Material - Distance Based Color Blending - UE4 Tutorials #292
🕑 Added 2019-10-18 17:59:25 +0000 UTCIn this episode, I am going to continue working on the stylized landscape material.I have used 2 colors for the landscape where 1 color represents the soild color and the other represent grassy areas. I have blended these colors together on the ground with a noise texture to get random grass and soil patches on ground. But when i see the landscape parts in distance, if I see these patches, it wouldn't look very nice. So based on the distance of the land, I am going to blend the color of the landscape into a single color.
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