Unreal Cel Shading- UE4 Tutorials #286
🕑 Added 2019-10-07 04:24:33 +0000 UTCIn this episode, I am going to implement a cel shading post process material in unreal engine 4. For this shader, I am going to use post process input0, diffuse color and scene depth inputs. No texture changes are required to get the desired toon shaded look on existing 3d models as the effect is done through a post process. Also, the default height fog and atmosphere fog doesn't work properly with cel shaded postprocess. Therefore I am going to implement an alternative way to add fog to the scene as well.
#CodeLikeMe #unrealengine #ue4
Comments
Thilina Premasiri
I'll what I can do to improve the effect. Buy in order to get better results. Nees to modify textures too
Art of WEZ
Interesting I wonder if this could be blended what they did for tales of arise to get the painting effect as it goes further back https://youtu.be/AB43bXyoFzg