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Advanced Procedural Roads - Location Offset - UE4 Tutorials #319
🕑 Added 2019-12-02 18:42:49 +0000 UTCProject Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
In this episode, I am going to address some issue that i have in the advanced procedural road building system developed in unreal engine 4. The problem is, when I wanted to add some offset to each instance of instanced static mesh from the reference spline point, it is applied in world space. This cause problems, when the spline has curves. I am going change the offset applying space to local space of the object inside the spline to solve this problem.
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Comments
Thilina you have been putting together some impressive stuff lately dude great job.