[Project Files] Movement on Vertical Surfaces in Unreal Engine
🕑 Added 2020-06-26 20:30:10 +0000 UTCProject files : https://www.patreon.com/posts/38654281 Today, I am going to implement a locomotion system in unrealengine which supports moving on vertical surfaces. Just like character run on ground, character would be able to run on vertical surfaces like walls similar to spiderman and naruto games. Also, when the character do the wall running, I am going to use an anime/naruto style running animation
password : codelikeme_naruto
Comments
I tried using animations that work with standard mannequin animations, they didn't work, character turned into something that looked like it's from deadspace lol. I tried some mixamo animations as well, similar results. Any tips?
Thilina Premasiri
I have to look look more into the project to find a way to fix the stuttering problem. The skeleton hierarchy is same as epic skeleton, but I have to modify it to support mixamo animations
The stuttering / violent shaking of the character rocking left and right along with the camera as well, is there a way you can think of to either smooth that out or negate that? seems to happen when you're running nearly exactly vertically up. Sideways and diagonal are really smooth though. Also, the rig for this character, it's not the default rigging for the mannequin, is it Maximo? or something else?