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Unreal Animal herd System - NPC Avoid Each Other
🕑 Added 2020-10-19 20:16:09 +0000 UTClast time in this series, we implemented an animal herd system. In a herd, since there are a large number of animals, when they walk around, they will bump into each other. As we are using a rootmotion based locomotion system for these animals, we can't use the avoidance which comes by default in unreal engine npc navigation system. So, we are going to implement a custom avoidance mechanism to prevent characters being stuck when they bump onto each other when move around as a herd.
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