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Which series helped you most

🕑 Added 2020-10-21 15:08:01 +0000 UTC

Comments

Thilina Premasiri

You are welcome

I am completely new to UE and I don't work with coding so this is a pure hobby for me. I never opened UE4 before I started follow your 3d person shooter tutorial so 99% of what I know I learned from that project and that is also the only project I had time to follow so far so I can't really compare between the projects. But by episode #76 I managed to implement another animation solution for revolver based on separate blendspaces since I had previously bought animations for pistol so that was awesome. I also implemented a niagara effect when I dead enemies dissapere after awhile.. Baby steps but Im very happy with the progress concidering I'm not a coder by trade :) I also love the fact you mess up sometimes and tries another approach and also iterations like when you were not happy with the aiming and switched to aiming offset instead. Its a great way to learn how to prototype things and then later revisit and implement better solutions. Youre a great teacher, thank you for sharing your knowledge :)

Thilina Premasiri

Thanks for the feedback

Thilina Premasiri

Thanks for the feedback

Dusty Shull

So far, Third person Shooter. But enjoy the actual videos on the open world. The way things are handled really opens up the mind!

I joined for the open world series and procedural splines with HISM. The second most relevant topic for me was menu customization including character and inventory selection. Third would be animations.


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