[Project Files] Unreal Bird NPC
🕑 Added 2020-09-10 20:38:40 +0000 UTC
Here is the first episode of the miniseries I am doing on birds in unreal engine. Here I am going to cover BIRd characters, animations, flocking and Flying controlled by AI with reactions to player character or any other threats. In the first episode, I am going to create the bird character, bird animation blueprint for ground locomotion and flying and then assign an AI_Controller class to randomly walk around and eat stuff on ground.
password : codelikeme_flock
Comments
Thilina Premasiri
you can call the same event i have used to fly the birds on threats, if you call it randomly without any threat to them, they will fly
Conscious Gaming
how do you get the bird to randomly fly? I want the bird to walk on the ground and switch to flying randomly sometimes.
Thilina Premasiri
What's with the landscape?
nevermind i notice was a problem on my landscape. thanks
yes. im also comparing all the code with the one at your project and looks the same. did the tutorial 3 times just in case and i have everything exactly as you
Thilina Premasiri
did you add a navmeshbounds volume? In the character movement component of the cg_bird, you can check if the max walk speed is set. I have used 50
cant get my bird to walk, do i need to set the speed somewhere ?