Unreal Camera at water level split view
🕑 Added 2020-09-13 20:27:55 +0000 UTC
Today I am going to do a little experiment on how to render waterline, a split view of above water and underwater when we place the camera at the water level. Here what I intend to have is above the water line, there should be a normal rendering of the surrounding and under the waterline, there should be some underwater fog like effect to show the difference. Also, there is a wave effect on the water surface which changes the water level with time and that should also be taken into account when the split view is rendered
password : codelikeme_waterlevel
Comments
Thilina Premasiri
Yes
Thanks a lot, but link is for Part 1. Part1 includes Part 2?
Thilina Premasiri
Here it is https://www.patreon.com/posts/39393074
Sorry that my wrong typing. I look for Pedestrian system part2.
Thilina Premasiri
I'm sorry, are you looking for the pedestrians system?
pedestrian