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[Project Files] Unreal Hard Landing and Rolling Landing
🕑 Added 2020-09-21 18:06:55 +0000 UTC
Today, I am going to implement a system in unreal third person character to play a hard landing animation and a rolling landing animation when the character land on the ground after a fall with a significant height. If the vertical component of the velocity at the landing time is in between 500 and 1000 downwards, a hard landing animation will be played and if the speed is much higher than that range, a landing animation with a roll will be played. This will showcase the momentum of the character and the power of the impact in a more realistic way.
password : codelikeme_land