[Project Files] Replicating Animation Montages in Unreal Multiplayer
🕑 Added 2020-09-28 19:09:26 +0000 UTC
Even though I have done this as the 7th episode of unreal engine multiplayer first person shooter series, no need to watch previous tutorials to understand this part. Today am going to implement a way to replicate animation montages played inside character blueprints. Using this method, animation montages played on a character will be replicated from server to client, client to server and client to client as well. The reason I had to implement this is that I needed a way to play animation montages in an multiplayer environment to throw grenades for the fps project I am working on.
password : codelikeme_montagereplication
Comments
Thank you!!! I really like your work and want to learn more from you
Thilina Premasiri
Ok. Let me check and get back
I the Idle_Rifle_Throw animation shown in your tutorial at the 1:15 time mark is not in this project download either. There are a few other animation you have in the tutorial video that are also missing in the file.