[Project Files] Unreal Bird Flocking Behavior I
🕑 Added 2020-10-10 19:18:09 +0000 UTCHere is the 3rd episode of the miniseries I am doing on birds in unreal engine. In this series, I'm covering Bird characters, animations, flocking and Flying controlled by AI with reactions to player character or any other threats. In this episode, I am going to implement a way to make the NPC birds behave as a flock. For example, when one of the birds in the flock get alerted by a threat, all the birds will fly away as a single flock and they will fly in unison when they are in the sky. After a while they will land back closer to the initial location. Here I am going to play as a wolf character, but it reacts to the same way even if i use the third person default character.
password : what_the_flock
Comments
hm i tried changingf the default radius of the sphere from 32 to 80 but the detection radius is still the same, it doesnt change
Thilina Premasiri
Yes. You can enlarge it
how do i change the detection radius? i want to make it larger. is it on the sphere radius at the ch_bird?
Thilina Premasiri
No, open world is a different project. But you should be able to migrate this to the open world and use together
Nuverotic
P.S. This one doesn't have a password. You can just download and open it. No prompt.
Nuverotic
Are all of these little tutorials part of your bigger OPEN WORLD Project?