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[Project Files] Unreal Third person Shooter #67 - Soft Aiming
🕑 Added 2021-01-18 18:18:30 +0000 UTCIn this episode of my unreal engine third person shooter series, I am going to implement a soft aiming mechanism. That means, if player press the fire button without going into aim down mode first, The character will temporarily go to aiming mode and the reticle will appear. Once the player release the fire button, the character will go back from the aim down mode to normal third person camera mode.
password=shootlikeme_soft
Comments
Thilina Premasiri
Yeah, may be I should di that
James Clow
I'll be honest, I'm left scratching my head a bit as to why someone would not want a reticle there permanently in a TPS, the default being a loose aim and right click being a zoomed in version.