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Unreal Multiplayer FPS #14 - Line Trace Based Shooting

🕑 Added 2021-01-19 19:28:25 +0000 UTC
Unreal Multiplayer FPS #14 - Line Trace Based Shooting

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Thilina Premasiri

i checked my project for all combinations of this scenario. Client to server, server to client, client to client and it seems working fine. can you download a more recent project file release and see if you face the same problem

Hi again, I did some testing and was able to isolate the issue. It seems the branch right after Update Health Bar is not executing the code.

Thilina Premasiri

i'll check in my project and get back to you

Hi, I am not sure what I am missing but the simulate physics does not replicate when the client dies and when the server dies, the physics is messed up, like he falls over all stiff and his animations keep playing.


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