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Landscape Deformation in Unreal Engine
🕑 Added 2020-11-28 01:30:01 +0000 UTCToday I am going to research on how to deform the landscape in unreal engine in runtime of the game. In this particular case, I am going to implement a snow landscape and as the character walk around, I am going to make dents on the landscape to show deforming the snow by character feet. For this I am going to use runtime virtual textures along with tessellation and displacement in landscape material.
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Comments
Thilina Premasiri
4.25. what do you mean cube mesh doesn't work?
is this update to 4.26? I created a cinematic 4.26 project, use same way to preform a footprint, but not work. even the cube mesh does not work. is there something wrong?