Rendering 3D character on UI - Unreal Open World #420
🕑 Added 2020-12-01 18:48:14 +0000 UTCIn this episode of unreal engine open world series, I am going to show you how to render the 3d player character which we use as the player character in the game on top of UI. I need this feature for the inventory menu I am working on. According to the design, when I open up the inventory, I need my character to show up in the middle of the screen. SO, in order to make it happen, I need to mask all other stuff in the scene and keep only the character visible. I am going to use a post process material for this purpose.
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Comments
Thilina Premasiri
That depends. In this case I wanted to show the only the character as it is in the world. If you want to show something predefined, you can use render targets too
Maxime Mouret
Hello would you use this solution for rendering item in Widgets? Or would you use render targets?