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Unreal Pedestrian System - Part 5 [Realistic Pedestrian Characters]

🕑 Added 2020-12-14 17:15:36 +0000 UTC
Unreal Pedestrian System - Part 5 [Realistic Pedestrian Characters]

Comments

Thilina Premasiri

well, I haven't really thought about that. but thanks for the suggestion

NYON STUDIOS

Awesome! Are you by any chance planning on implementing ALS system with the pedestrians? I think that would be so cool

Thilina Premasiri

Yes, you can dynamically change movement speed or use different anim bp for each different mesh

Thilina Premasiri

Good idea. I'll see what I can do

Dusty Shull

This has been a great series. Curious if you could build from this into a locomotion side of things. Think Assassin Creed when you run into someone(or walk) and nudge them, but in this case thinking more wide scale the NPC's running from a source commotion, and avoiding one another instead of clipping or otherwise. Say an explosion goes off and they're walking then react instead of ... walking without a care. :)


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