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Unreal Hand to Hand Combat #5 - Hit point Based Reactions

🕑 Added 2021-03-29 18:21:46 +0000 UTC
Unreal Hand to Hand Combat #5 - Hit point Based Reactions

Comments

This is amazing!

Thilina Premasiri

What else needs to cover here?

theshade gaming

Are you still working on this series?

Thilina Premasiri

Usually you can keep one character stationary and move the other character to proper location and rotate towards the enemy, it syncs. Watch the katana finishers series i did. That's what I have done there

Dusty Shull

Hi there Code. I was wondering, the tutorial series has been great as is the project of course, but something I've ran into issues with is in a full 3d environment not 2d, being able to grapple and execute finishers or just tackles in general. And keeping the player and enemy in sync by animation AND rotation/location. I can sync the animation, similar to yours here, but the rotation/location doesn't match up or varies. Curious how you would solve that. Even using this particular series for an example if you had the time to cut together a clip on it :) Keep up the awesome work!


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