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Creating a Realistic CGI Crystal | 4K

🕑 Added 2022-05-13 00:05:33 +0000 UTC
Creating a Realistic CGI Crystal | 4K

Comments

Arvid Schneider

Hey thank you for checking on my tutorial. For this step I just created an image node which is pointing to a texture on disk. That way I can easily control the specular roughness of the surface.

Acid Johnny

woooo this is great! I have one question, tho, around 44:52 you are loading in a texture called surface_imperfections… where did that texture come from, did I miss a step? is it something I need the OD tools for, arnold specific? i'm in redshift… so far everything has been great and adaptable tho! :)


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