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Outpost SOURCE FILES

🕑 Added 2023-07-06 06:42:57 +0000 UTC
Outpost SOURCE FILES

Comments

Ivan Martinez

Hi Arvid, Nice to meet you Arvid, could you help me with some doubts. Thanks in advance :) Maya. 1. Could you share the python scripts you use to cut the names? I can only see one and it returns me with errors :( how did you used ChatGPT to create Houdini python code any specific prompts you used? Houdini. 2. I created my arnold.usd without cutting "KB3D_OTP" but the prune1 when take primitive pattern `@currentPrimPath` and click MMB appear "/Antenna_A_grp" instead of "KB3D_OTP_Antenna_A_grp" why? If I imported it without cut names why dont take the info that I have in my Scene grah patth from my arnold.usd? And the same for `@primname` returns "Antenna_A_grp" isntead "KB3D_OTP_Antenna_A_grp" Look like If I can't generate arnold.usd with the same name as you, the script don't upload the info about names and paths. 3. Im new in Houdini and I realize that to follow your tutorial with same version of Houdini is mandatory. In H20 was imposible to continue beyond minute 10. Btm I start again in H19.640 and all looks good. Which version of Arnold should I use in this tutorial? I downloaded it for 640 but I seeing a warning icon on Arnold_render_settings1. Error running Python menu script in parameter, Source (stage/arnold_rendersettings1/aovname1): Traceback (most recent call last): File "/stage/arnold_rendersettings1/aovname1", line 5, in expression File "C:\Users/IwannaVFX/htoa/htoa-6.2.2.1_r0a87540_houdini-19.5.640/htoa-6.2.2.1_r0a87540_houdini-19.5.640/scripts/python\htoa\properties.py", line 656, in aovMenu for node in hou.nodeType(hou.vopNodeTypeCategory(), 'arnold::toon').instances(): AttributeError: 'NoneType' object has no attribute 'instances'

Arvid Schneider

You can hop on the cg lounge discord server if you need any help! Happy to discuss it further if you need to.

James Williams

Oh ok no prob

Arvid Schneider

If you are after the kitbash geo, that's something I can't legally distribute. https://kitbash3d.com/products/outpost You can get it here. The first 3 minutes are showing exactly how you can create that usd file that houses the kitbash data. https://youtu.be/UVW59srZgo0?si=eIqYlVxJddl7Wdyk If you need further help, i'm happy to jump on a call with you to explain it in detail. Do let me know please.

James Williams

The node wasn't locked so the ingest sublayer is displaying an error

Arvid Schneider

There is no USD file - but you should easily be able to export them from the Houdini file. If that's not good for you I can try to export them

James Williams

Is there a usd file that goes along with the hip?


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