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Simple dissolve setup

🕑 Added 2018-05-09 09:59:17 +0000 UTC
Simple dissolve setup

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Then create a better foundation for the point deform. I'd try doing a high point number scatter on the mesh then use attribute interpolate to gave them following the mesh UVs, then use that for the source of the point deformation. The rest is just tweaking the point deform SOP values...

Yes, I found it, however, point deform not work very well for me... I have kind of tentacles moving, several of them.. :/

Oh there's an animated version of this on Vimeo as well. 😁 <a href="https://vimeo.com/272116807" rel="nofollow noopener" target="_blank">https://vimeo.com/272116807</a>

Super useful, THanks for this. Can You please tell me how you will go to dissolving the deformed geo? now it just generates the points on frame 1 and so the deform freeze... Is there some simple workaround? Thanks. Bretislav


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