Bullet Fish Collisions
🕑 Added 2018-11-30 16:06:29 +0000 UTCSo continuing the flocking theme, here's another setup using Bullet for collisions and note the nifty trick for rotating the bullet objects in the direction of travel. :D
Scene file: www.bit.ly/ff_bullet_fish_align
Comments
DsharpK
I first got to know 'pop flock' dop, I tried to replace 'pop fluid' (for H17's), but it's a strange form lol. anyway cool workflow!! [@v > attrib-blur > Up-vector resorting ] it was interesting.
Unless you do this in DOPs you don't get the correct collisions. After DOPs you just need an up vector and a copy to points will align automatically. :)
Yes! After DOP!
Before the DOP? But that would mean the they wouldn't auto correct their up axis after collisions, wouldn't it? Or do you mean after the DOP?
Johnny, I guess I solved at sop level using the same dihedral function but applied to @orient attrib . matrix3 m = dihedral({0,1,0},@v); @orient = quaternion(m); - the wiggle vex in the scene is pretty cool!