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Houdini scatterers, part 1/2 trailer

🕑 Added 2020-11-07 09:01:14 +0000 UTC

Comments

elephant vfx

Yes, that would be the workflow. Creating all the assets in obj and then do the assembly/scattering in LOPs.

Eliot Mack

Thanks for doing these! If we want to eventually bring everything into Solaris, is there a recommended workflow for doing this kind of environment? i.e. do we build everything first in /obj to get it right, then re-create the scatters in LOPS with the Instancer node? Enjoying your USD video so would be great to see how these worlds are brought together.

Laurent

it was with houdini 18. Now with houdini 18.5 everythings is simplier and funner with the new scatterAlign, maskByFeature and Attribute from Pieces ! any update for part 2 ?? thanks


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