Houdini scatterers 2/2
🕑 Added 2021-01-29 20:26:30 +0000 UTCHere you have the video, enjoy!
Thanks,
Xuan.
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Aquí tienes el video!
https://youtu.be/8GcvAZOHIYM
Gracias,
Xuan.
Comments
Just to add that when going to Houdini, the standins are scaled down 1/10 or 1/100, to match the Maya scale. Otherwise they are gigantic in Houdini
Hello Xuan, catching up with the scatters in Houdini. I have a question vaguely related with this that I'd like to post it here in case it helps somebody else. I'm sharing assets from Maya to Houdini for scattering and render in HtoA via standins. It works well but I got a caveat: any Maya texturing related node that depends on scale, i.e, noises, aicurvature, displacement, looks different when rendered in Maya vs Houdini. I think it is happening because the different units used by Maya (some poeple uses 1 unit/1 decimeter or 1unit/1 cm) and by Houdini, 1unit/1m. Have you come across this problem before? Could you recommend a workflow solution for this? Thanks