Regolo Engine 1.30
🕑 Added 2022-02-28 00:20:07 +0000 UTCHi guys,
you didn't expect it uh π .
Against all odds I managed to build a new release, and it's also a pretty one. It has not the usual size but it represents an important milestone so I decided to publish it anyway, also to realign with the end of the month schedule. I considered it worthy of a release of its own, I hope you will judge the same and appreciate it.
Due to evident time constraints I will not write too much in this release post but I will try to put in all the relevant stuff. The same for the video, I just had time to record a long session and roughly cut some related scenes, it's long because I hadn't time to edit it decently π .
Anyhow, let's begin!
An important notice before going on
At 1.29 release time I forgot to write that I included the video room in the bundle, so I think it could be useful to repeat it here. The name is "Elevation room" and you will find it in the zip.
The video
What's new
Here's an overview of the new stuff, check the next paragraphs for insights and instructions on some of them.
The new behaviours and the girl-UI options are accessible from the wanderer mode.
Simulation9
- engagement now can dynamically change between the known different exploration and interaction modes
- enjoy different approaches at the same time just changing girl traits in real time
- finally a seamless experience not compartmentalized
new features
- dynamic exploration and interaction switching
UI
- added explorer to animaSim to have her explore environment
- animaSim now is better calibrated and it has more defined identities:
- walker: goes far enough, changes destination often enough, climbs medium steps (you can change height using vivacity)
- runner: runs whenever she can but doesn't want to climb steps too high
- explorer: goes very far, climbs only very low steps, wants to explore environment when she has the possibility
- climber: goes very far and explores environment climbing it
- romantic: wants to reach the boy and explore him, also climbs medium steps
- submissive: she doesn't move too much but she eventually wants to reach her boy, she is too shy to take initiative though and has a submissive approach
- lewd: she just wants to touch herself and starts laying down somewhere to offer herself better
misc
- girl now climbs steps at different height while walking depending on vivacity
- old exploration mode now allows to climb small steps
- no more long 180 turn after the end of an interaction
- curiosity now doesn't ensure exploring, there's always a probability
- while in pleasure mode, she manages better obstacles avoidance
- a bit of love for walking:
- improved general dynamics, she turns better, like in the previous version but with more freedom
- she is a bit better at climbing steps avoiding to hurt them
- she turns the foot in the proper way when stepping up/down
- she doesn't run if she has to climb steps
- she is able to recognize cliffs and turn back - some love for submissive mode, it works better in general:
- now high disposition status works better, girl wriggling is less messy
- legs caresses also work better
- now you can force her to be penetrated from behind at any disposition, with different reactions at high disposition
- she can move vertically
- she moves better before doggy style and sketchy movements should be gone now
fixes
- she moves feet in smarter way while approaching an obstacle so turning in those cases is visually better
- when dancing she steps down without getting stuck with hips as it happened sometimes
- clock came back to its standard position
- old animaSim had settings not aligned with latest releases, fixed it
- masturbation during pleasure loses grab less frequently
- now girl looks at the right destination while walking, a bug was preventing this after obstacle avoidance (so basically all the time)
current known bugs
- cliffs avoidance can block the girl sometimes, drag her by hand to get her unstuck
- not every action is available in any stance or has the same stability
- some features have been temporary disabled for this release, as the girl choosing a specific place to go or come back
- some already present actions are missing here (like cowgirl while exploring)
- first iteration of this big fusion, some issues will surface
- a lot of worst scenarios yet while walking and interacting
As always, if you notice something that is not working fine please let me know and I will try to fix it asap. As you witnessed, old stuff breaks up a lot when you modify constantly the same behaviour again and again.
FU-SI-ON!
I'm not sure how I did it but probably February was a lucky month. So it's true, you can now switch in real time the behaviour of the girl. This expands the range of interactions scenarios by a lot and give more freedom to the user.
For the occasion I fixed some issues with animaSim selector that became here a fast and reliable method to have the girl changing approach. The available behaviour are most of the ones implemented in Simulation mode since the start, minus the ones on bed, chair and with objects (to be integrated soon).
So, always in regards to animaSim, you can change in real time: explorer, climber, romantic, submissive and lewd. This enables a lot of "combo" let's say, and I can tell i had a lot of fun with it. The video focuses mostly on these switches.
Obviously this kind of massive integration brings always some problems, so don't be surprised if you will see some strange happenings on screen, even if I struggled these last days trying to identify the major ones. For this reason I also had to disable some features, like the girl wanting to reach some specific places or having memory of them, or objects manipulation features, and others too.
This is the state of the art at the moment though, I spoke about in the 1.29 post, so I will keep on improve it and add what's missing.
Also, one thing that helped in this release was once again some changes to walking. It is more unpredictable now, works better at steep turning, works a lot better on climbing steps, and in general it's more aware.
This created some problems to be fixed since it's facing some scenarios worse than before, but it's improving in general and I love to give girl more natural freedom, so I will never stop refining it π₯° .
How to use it
Regolo Engine 1.28 has been built and tested on VaM 1.20.77.9. For detailed instructions on how to install it, use it and learn in depth about it please refer to the official doc:
In the end
I'm happy I am once again on my cozy standard schedule π . I'm even happier though I managed to create something meaningful in a short time.
This release definitively prepares the ground for a good number of developments. I'm pretty sure we will find out together in 1.31, out at the end of March.
See you in a few weeks!
RegoloVR