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New tutorials!

🕑 Added 2021-04-07 21:31:08 +0000 UTC

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would love to hear ur thoughts. https://vimeo.com/532779663

Hey parker, really looking forward to your next series of videos.In the meantime i made some updates on my Kinefx rig.

Parker Coleman

Not necessarily a standard way, but ill be showing some cool ways to manage the controls!

Anxiously awaiting more I-Rex. I also have a question about KineFx bipeds in practice. I get the impression that a final bone deform might have elements from *many* different inputs eg. some starting mocap, a cleaned version of the mocap, some CHOPs animation, some FK finger animation or a library of hand poses, Animator adjustments, blend shapes etc. How do you manage and control all of these separate inputs? Are there some standard ways of setting up controls or interface elements to keep this all neat and organised?


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