v0.3.8.0 - AFTERSOUL EARLY ACCESS
🕑 Added 2025-12-07 01:32:28 +0000 UTCFull Release of v0.3.8.0 is out now for backers! Bug fixes, pathway scenes, and another addition to Sage content! As we draw close to v0.4.0, a big focus has been on making sure the game's bumps are smoothed over! Each of the main cast's core passives and augments are now introduced to the game, giving a sizeable bump in player power alongside them. This is also the first introduction of 'breakout' scenes, which can interject at various points within the story - these are still being tested, but should be the predominant system for how pathway scenes interject themselves into events! Thank you for your patience and support!
Running into a D3D12Util.cpp engine problem? Having a DXGI_ERROR_DEVICE_RESET issue? Try downloading the DX11 version!
[ Try downloading the DirectX 11 version of the project ]
The Patch Notes of the v0.3.8.0 update:
+ Added Sage Content!
+ Polish, Bug Fixes, and Streamlined Journal!
+ ??? Pathway Skills Added!
+ Breakout Scenes Added!
+ ??? Passive 'Prowess' Added!
+ Hunter Passive 'Tempo' Adjusted!
+ Knave Passive 'Ward' Added!
+ Status Effect 'Calm' & 'Resist' Added!
Comments
Roads
There is a potential that the last version had some soft-locking savestate issues, so a fresh save might be best if you ran into some glitchy scenes!
Ovi
So is a new game required/best way?