Coral Tendrils
🕑 Added 2024-07-23 13:24:33 +0000 UTCIn this video I show you how to model and animate/simulate a type of coral with lots of wavy tendrils using vellum hair. We'll then move into Redshift for a quick rundown on how to texture it.
Comments
kilian
Cool tutorials, I am not using Redshift but Karma XPU and am able to follow along. The same concepts from Redshift work in Karma well.
Juha
Thanks for fun training! I find easier to tweak ramp of tendril shape if I put f@width = chramp ("width", @curveu)/20; so you wont have to deal with super low profile ramp.
Manish Anand
Thanks. I will try it with more points on the line.
ian frederick
That’s really strange, as long as the poly wire is less than the thickness of the hairs it shouldn’t do that. Try enabling the visualisation of the thickness on your hairs so you can check it. Also maybe try adding more points to your lines? That might help give it more collision data
Manish Anand
Hey Ian. Do you know any trick to prevent the poly wire mesh from intersecting?? Even though i am setting the max thickness of the polywire mesh a little less than half the hair thickness of the vellum hair node, my mesh seem to intersect a lot.
Bruno Suraski
Hi Thijs, Do you know why I can not play the animation inside the solver node? Every time I modify a parameter of the pop force, I need to get out of the node and go back to the main context where the vellum node is. Thank you
ian frederick
Hey! Yeah basically you want to apply an attribute randomize to the points before the line is copied to them. You can use the attribute randomize node or the attribute adjust float node and just make sure the attrib you are randomizing is pscale
Thijs Bos
Hi Ian, awesome tutorial! I was wondering, if I wanted to randomize the length of line1, where should I apply an attribute randomize node? Or is there a smarter way to do this?