Plant Growth Part 02
🕑 Added 2024-09-18 16:49:35 +0000 UTCWe'll use Redshift to light and texture our plant using the falloff attributes we set up earlier.
Comments
ian frederick
hmm I'm not sure about that I think just use the original mops_falloff in your shader instead. Its just the falloff that goes from zero to one along the height of the wiggly line so whatever you named that one should be the one you use. If that isn't working, you might try just putting down another mops shape falloff node at the very end that creates a new falloff along the height of your plant, then just use that one in your RS shader
Bruno Suraski
Hi Ian. You are using "mops_falloff2" as an attribute. I'm not sure when you set that one. Would you mind sharing which node is carrying that attribute? Also, "mops_falloff" doesn't give me any gradient like yours, but it is a plain colour. Thank you