SURVIVE! 1.8.1 PATCH (Public Version) (WITH TRANSLATIONS)
🕑 Added 2023-04-25 09:35:30 +0000 UTCEdit: Forgot to include the strings leading to empty text. Fixed now, please redownload!
1.8.1 Patch:
Fixed an issue where antibiotics would not remove infection
Cleared Innisgreen of walkbys
Removed Life & Death calls
Removed Enchanted by Nature Calls
1.8 Update:
Welcome to the wasteland, survivor.
This update introduces a Radiation system, deadly new Necros, dangerous illnesses, and gritty realism across the board. Survive if you can.
⚠️ Radiation System
New Lot Challenge: Radiation
Enables deadly radiation storms (requires Seasons) and adds a randomized radiation level to each lot—ranging from mild to unlivable.Radiation Exposure
Sims gradually absorb radiation while outdoors. Prolonged exposure leads to illness or death.Underground is Safe
Build bunkers—radiation doesn’t reach below ground level.Geiger Counter
Scan your Sim or the lot to check radiation levels.Available via Junk Trader or Build/Buy (if you want to cheat)
Radiation Suits
Fully protect Sims from radiation exposure.Purchase from Longshot the Junk Trader
Radioactive Barrels
Place in Build/Buy to make custom radioactive zones.
🧟 Necros
Radiation Mutation
Sims with latent DNA instability (randomized per Sim) have a 35% chance of turning into a Necro when exposed to too much radiation. (Cheat to enable or disable this trait is under the Survive pie menu)Necro Traits
Immune to radiation and temperature
Cannot reproduce
Do not need to eat or use the bathroom
New motive: Ferality
Custom social interactions: "Recall Mortal Life," "Talk Pre-War History," "Worry About Going Feral"
Automatically use radiation-damaged skin
Ferality Motive
Drops if they don’t socialize. If it hits zero—they go feral.
💀 Feral Necros
Barely Playable. Extremely Aggressive.
Feral Necros roam, attack nearby human Sims, and cannot be controlled.Feral Traits
Unique idle animations
Only attack non-Necros
Immune to needs decay
Not attacked by other Ferals
Attack Mechanic
Every 30 Sim minutes, there’s a chance to trigger an attack.You’ll receive a pop-up asking how your Sim reacts
50/50 outcome with random consequences
Choosing "Fight Without Weapon" also activates the mechanic
Extreme Violence Mod compatibility: you can use it to kill Ferals directly (skips reaction mechanic)
🧠 Brainrot Illness
Mystery Meat
Scavenge or purchase from Doc the Wasteland Medic.Cheap and convenient
Eat it too often and your Sim develops Brainrot
No cure. No mercy.
Doc’s New Inventory:
Mystery Meat
Bandages, Band-aids, Antiseptic
Antibiotics (also extremely rare to scavenge)
🩹 Injuries & Infection System
Sims can now get injured during fights or scavenging
If untreated, wounds can become infected
Treat with:
Band-aids
Bandages
Antiseptic (now scavengeable at bars)
💧 Water Safety System
Dirty Water Collection
Grab it from puddles (requires Seasons)Boil on Campfire
Prevent Dysentery by boiling dirty water with woodNecros can drink dirty water without penalty
🔥 Scavenging & Survival
Object Breakdown
Smash furniture for:Wood (fuel for campfires)
Scrap (used to repair satellites)
Expanded Scavenging
Fridges and countertops now scavengeable
Different lot types yield unique loot
Libraries = books
Bars = food + antiseptic
Residential = random supplies
Tents Now Scavengeable (vehicle-only)
Dogs Can Join you when hunting or scavenging
Flour & Sugar
Now available via scavenging or Marsh the food trader
🧭 Traders & Modded Items
🛒 Longshot the Junk Trader
New stock includes survivalist contraband from Basemental Drugs and Wicked Whims:
From Basemental:
Tobacco Seeds
Rolling Tobacco
Dipping Tobacco
Rolling Papers
Pack of Cigarettes
Box of Cigars
Tobacco Drying Rack
Moonshine
From Wicked Whims:
Tampons
Pads
Condoms
Other Items:
Radiation Suits
Hatchable Eggs
📚 Skill Books & Perk Traits
Find books while scavenging or purchase traits from the satisfaction store (very expensive).
Each trait grants long-term benefits:
📘 Still Standing: How Not to Die
🧠 Survivor’s Resilience
🔧 Avoid injuries, resist infection, reduced risk of Brainrot & Dysentery📘 Punch First, Ask Questions Never
🧠 Wasteland Warrior
🔧 Win more fights, learn physical skills faster📘 Run Like You Stole It
🧠 Fleet Footed
🔧 Faster scavenging, faster physical skill gain📘 Rubbish or Relic?
🧠 Scavenger’s Eye
🔧 Increased loot while scavenging📘 Fortune Favors the Stupid
🧠 Lucky Finder
🔧 Find random helpful items in inventory daily
📡 Walkie-Talkies
Walkie-Talkies allow you to contact Sims your Sim knows personally - only if they’re within range.
No more magical long-distance calls in the wasteland (Which is handy, because your phone is disabled anyway).
⭐ New Aspiration: Survivor’s Spirit
Complete rugged goals to earn the Master Survivor trait:
More loot from scavenging
Better odds at breaking down furniture
Higher win chance in fights vs Necros
The world is harsher than ever, but you’ve got more tools than ever to survive it.
Download the update and let me know how your Sims fare in the wastes!
1.7 Patch : PATCH VIDEO HERE
New Interactions:
Have added to fridges an interaction to 'Scavenge for Old Food'. This has a 50% chance of finding multiple food items/drinks. Once a fridge has been scavenged then it is empty, for good! However I have added a shift+click cheat to these empty fridges that fills them back up.
Added a new interaction to the satellite, 'Tinker'. This provides another way to get up your handiness skill.
Added a 'Travel' interaction to survivors sims when clicking on themselves, under the Survive pie menu. Mimics the phone travel but without using the phone animation or phone menu.
Grills can now be used by survivors on their lot with the Survivalist Base lot trait as long as they have the required ingredients (includes the bbq pit from Island Living).
Bug Fixes
Survivors can no longer replace broken objects for simoleans, they must fix them themselves.
Phones are now completely un-usable for survivors. When clicked on, they will get a flyaway saying they cannot use the phone. REMOVE '[LN_S] PHONE OVERRIDE IN THE BASEGAME OVERRIDES FOLDER IF UNWANTED.
Waste Manager & Sammy the Ring Bearer will no longer visit lots with the 'Survivalist Base' lot trait.
Ciudad Enamorada cleared of walkby sims.
Fixed a bug which caused the game to crash after hunting.
Some objects will no longer show two options to scavenge.
Changed the interaction name to 'Scavenge to Household Inventory' on objects that will be sent there instead of the sim's personal inventory, so you know where each item is going.
The 'Roast' menu on campfires is no longer avaliable to Survivors as this provided them with free food a lot of the time. All cooking over fire interactions are in the 'Survival' menu on the campfires.
Unfortunately I had to remove Vitamin D Defiency as it would just not work as inteded. If I can get it running correctly it will be added back, however your sims will still recognize that they are underground & get a buff.
Trait inheritance moved from MAL22's Trait Tracker Injector to Lot51's Core Library, so MAL's injector is no longer required as a framework mod.
No bills fixed.
No more festival notifications is back! Finally!! Includes Finchwick Fair, all Snowy Escape Festivals, City living & High School Events (Will Conflict with any mods that override or edit any of these tunings).
Lovestruck phone calls/texts blocked.
Fixed the 'Open Discord' button on the survive pop up.
Wash in Sink animation is fixed and BGC.
Breaking in to houses now uses the For Rent animation and is BGC
ALL other lots your sims visit will now no longer have power or water.
If for some reason you find a lot with power, Survivors can now no longer use computers on other lots.
When knocking on a door, text has been changed from 'Come on in!' to something more post-apoc appropriate.
1.6 Patch
Mod patched to work with the new Crystal Creations update
Survivors can now no longer use their phones (can move out still via the neighborhood menu)
1.6 Patch
Cooking with 'Mystery Meat' temporarily removed from campfire, however it can still be eaten raw.
Breaking into a lot with another sim from your own household present, will now no longer lead to them getting angry at you as if they owned the lot you were breaking into.
Lockpicking book has been REPLACED by an interaction on doors that allows your sims to practice their lockpicking.
Tomarang night markets have been stopped
Survivors cannot use the Tomarang fish market or Temple
Most Tomarang NPC spawns have been stopped, but there are a few I am currently unable to prevent. So you may see some sims walking about if you play in this world.
Also, a reminder - survivors CAN use the fridge & oven as long as they have enough power from a source such as the solar panels PLUS they have the required ingredients for the recipe.
1.5 Mini Patch
Just a very small patch to fix an issue players have been experiencing where NPC survivors would not spawn when sending out a transmission.
NPC survivor spawn bug fixed
Greater chances of finding a lockpicking skill book from all forms of scavenging
1.4 Pre-Update Patch (2 out of 2)
Great news! I was finally able to recreate the loading issue in my own game and was able to track down the files causing issues.
Bad news; I had to completely remove the overrides for the phone calls inviting your teen sims to prom. Unfortunate, but worth it for the mod to actually work properly.
Loading bug should now be fixed.
Inherited traits issue fixed.
New world 'Chestnut Ridge' de-simmed, no more sims walking around.
Survivors can now use the fridge to create meals if they have the ingredients.
Your sims will require power and the correct ingredients to cook. Off-grid fridge cooking is now basegame compatible.
1.3 Pre-Update Patch (1 out of 2)
In order to combat the issue some players are having with not being able to load into their saves, I have adjusted the files so that you can remove the overrides from the packs you do not own. Please upload any Last Exceptions to the discord linked down below.
Please delete the packs you don't own in the 'OVERRIDES' folder.
1.0
It's finally here! Thank you to those who kept up with the rollercoaster that was the development of this mod!
Please make sure to read through the tutorial/documentation page thoroughly!
Please also be patient whilst this mod is in it's early release, this is a huge overhaul of a mod and there will be some things I missed. Feel free to let me know if you spot something you think I missed, you encounter an LE or simply have a suggestion for a future update.
Required Mods:
Core Library by Lot51 https://lot51.cc/core
MAL22's trait tracker injector is no longer required!
MODDERS COMPATIBILITY
Overrides anything to do with walkbys, zone directors, dramanodes, the phone module... quite a lot. Please check out the overrides folder if needed as I have broken everything down into individual packs & packages.
🔠 TRANSLATIONS
Thank you to the translators who work hard to make my mods enjoyable for everyone!
Simplified Chinese and Traditional Chinese [LINK 1 - abonnie] [LINK 2 - MeowCats]
Russian [LINK 1 - Group Origamika] ⚠️ Version 1.7 ⚠️
French [LINK 1 - Atalanta]

Comments
Dem Crus
I love this mod, it's so great & fun! However, when I tried to send my sims hunting/scavenging by car, the game crashed & closed by itself right after they returned home. Do you have any suggestions to solve this problem?
Русский Гишпанец
Oh, ok. Understood. It’s just that English is not my native language, and on the sites where I saw descriptions of mods, they translated it completely unclear why I should delete these folders. I also wanted to ask. It's normal that I can't do ANYTHING with the meat that my sims bring from the hunt? I just can't eat it raw, or cook it in any way... nothing at all. It just sits in your inventory. Unless it's just another type of currency for traders. Because you can’t put meat on the food shelf, just like the MRE found. I can’t even transfer the latter between characters. The one who found it ate it. I can only put it on the ground. The most my characters can do for food is fry hot dogs or caught fish over a fire. Not on the grill, but on the fire. The kitchen is completely useless. You can't cook, you can only store food in the refrigerator, whether there is electricity or not.
llazyneiph
No, unless you don't want the overrides which get rid of sims walking about in the neighbourhood :)
Русский Гишпанец
Should I delete the entire "Overrides" folder if I have all the add-ons, including the "basegame" folder?
MarkusM
uuummm... should we be able to use the phone and order food to be delivered? which after the food is delivered the delivery person stayed but is not acting like any npc that has joined my settlement.
llazyneiph
Yes, I highly suggest that save file! Looks great :D
Cristina Valera
this is amazing, I'm installing it, hopefully it works!
Chandra McDaniel
Can this mod be used with florwalsims post apocalyptic save file?
kanapuro
would love to see a stripped down version thats compatible with other mods
MsShija
I am thrilled to report that the optional override remove packages in version 1.3 have fixed my non-loading issue! Thank you so much!
Heather
I found the reason why I was getting the error I had to update the the Trait injecter mod, however, the old granny cook book won't work with the survive mod I have tried both with and without the survive mod and the old cookbook doesn't work with the survive mod in.
Tonya-Herald Sims
Same here
Heather
Sorry to be a bother but is there any mods that will conflict with this mod? I can load up the game but when I try and play a household it won't load and kepts on erroring. :)
Jessica LeVine
Hi I have been loving this mod it's been a blast! I know you have bigger concerns with this mod right now so no rush. I was just wondering if you can make it so that when my sim breaks into a residence the sims in their household or part of the settlement can come with. My gameplay has my sim wandering from empty residence to empty residence but when I try to have a household member or settlement survivor come with they get mad tell my sim she's in their house and attack her. Not sure if this is possible to change but you never know until you ask.
llazyneiph
Remove the No More Festivals notification in the overrides folder, that is the file causing the issue. You will get festival notifications but the mod will work until I figure out what is causing this.
nathaniel
The mod needs to be updated so for right now we have to wait
Masked Emerald
Sadly this is the same for me too.
MsShija
Unfortunately it did not fix the error where it doesn't load into games for me (even with a completely clean game with only this mod and its required companions). I'll keep experimenting because it seems to be something about my game and hope to be able to play this soon. Thanks so much for developing this and your other amazing mods!