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Our latest adventure: The Smuggler's Cove!

🕑 Added 2021-11-04 17:56:09 +0000 UTC
Our latest adventure: The Smuggler's Cove!

Comments

Jags

awesome one

Poly Haven

They will be - at least 99% of them will be for certain, and the other 1% we still need to do some R&D to see how best to do it.

teadrinker

I assumed assets would be part of the current polyhaven database, for use with any software. But yeah, I totally understand if some meshes are just too large.

Poly Haven

Yep! For the most part at least - there are some super heavy environment scans that would need some more work to work in Blender (Unreal 5 eats millions of polygons for breakfast) - but I'm hoping we can figure out some solutions for those before long.

Poly Haven

Woo thanks! *sipping my tea as we speak*

Poly Haven

Thanks Jon! I'm happy you're happy :)

Poly Haven

It's "open" in a similar sense to the Blender open movie projects: We'll be creating the content and then releasing it publicly for everyone (the final content is open), all while sharing progress of our work here and in the rest of our community (the production is open). Allowing external contributions is something we've thought about before but without much practical consideration, so I'll bring it up in our meeting on Monday :) You're not the only one who's asked about it.

Mat

I like the idea of focused themes that include more assets. Just to clarify, will these all be available in Blender in addition to the Unreal Engine native formats? It would also be cool to include an example scene that has the assets placed, with lighting, etc.

teadrinker

Nice project! Backed! :)

Jon White

This is really exciting and amazing stuff. I'm so happy to support such great work.

Evan Seccombe

Open project? I'd love to know more. Who's making these assets? and what's the criteria for joining?


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