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Changes to how Patrons can make suggestions

🕑 Added 2023-03-24 13:14:26 +0000 UTC

Comments

Krystal Camprubi

seems perfect :-)

Poly Haven

For now, based on past votes and other feedback, we're focusing on nature assets in a few different biomes. Once we get a bit more comfortable with the workflow of going out as a team and scanning environments, we'll likely put a few location ideas to vote and see what you guys want the most :) Edit: In the meantime, there's nothing stopping people voting for a viking town in the next community project, I think that'd be really fun to work on.

Poly Haven

Good ideas :) Personally a desert scene is at the top of my list as well, so Namibia will likely be the first place we go once we've worked out the kinks in our environment scanning workflow locally. For models, asside from the environment assets we're working on, the community projects are meant to help address this over time. In the Shed project, we get almost 50 new assets, which is a big boost from what we had before. We just need to keep doing that :) There needs to be a balance between specialization and generalization. For the next few months, the core full-time team is speecializing in nature assets since that's what we're most interested in and what we see the most need in (based on both patron feedback and public requests). But we're also keeping the community projects going to keep things diverse, getting contractors to scan whatever textures and HDRIs they feel like, and developing workflows that will not only help us scan nature assets but fabrics and wood surfaces as well.

Krystal Camprubi

I agree with Justin about picking very specific niches. Also about focusing on 3D models (even if, God I like so much your textures !!!). Some area are totally missing in 3D. For example : You can find a lots of things about Vikings. But all of them are about battles. You can find a hundred of blades but good luck if you want to make another kind of picture about everyday vikin tribes : like some musician playing the sutton hoo lyre or a viking women weaving a belt on some ancient weaving device. There are simply NOTHING about that aspect. I could say this on almost every topics : you can find a lots of armor pieces for medieval history scenes, some real, some from imaginary. But almost nothing about medieval harnesses. If you want to depict Arthurian mythology, you can barely find Lancelot heraldic symbols. These are just samples. I just want to point out there are really "missing areas" in 3D, in whatever topic you choose. Assuming that Polyhaven works with a community system, I would first spot some themes that could be enthousiastic enough for the followers to be involved. Then, I would spot the missing area into that topics and I would try to fill the gaps... Why not using a vote system to find the topics in the first place ? Thank you for asking to your community. Once again, I really enjoy the sharing spirit of polyhaven team. (and sorry for my bad english :-))

Justin Zander

Nothing specific, but maybe you can you look into recent tech / game demos for inspiration? Assets from them (or similar) tend to be really popular. For example a desert scene like the Unreal demo (or maybe a real world location like Petra?). Another idea is to add what you're missing. You have 636 HDRIs, but only 363 textures, and just ~216 models. You could focus on adding models in missing categories. Yet another idea is to super-specialize. You could pick a specific niche and go (almost) all-in on that. Bonus points if nobody else does it well / cheaply / free.


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