Update Build 0.1.1
🕑 Added 2025-09-12 11:39:54 +0000 UTCBuild Update :
This build focuses on updates to the base of operations scene.
Base Updates
Training House: The interior has been redesigned to accommodate upcoming features, including body customization, new hairstyles, and a costume creation system. The H-skill learning system is planned for the next build.

Highlands Area: This upper area has been expanded. It now features a Martial Arts Master NPC for combat training and a dedicated practice zone.
The system to learn combat skills from the Master will be implemented in the next build.

This area will be the source of new weapon types, with Dual Swords scheduled for the next major update.

Stables: A new stable area has been added in preparation for the upcoming horse-riding feature.

Character Progression
Weapon Mastery: A stat bar for weapon mastery has been added. This stat will be a prerequisite for learning new combat skills.
Stat Allocation: The system for increasing character stats (point allocation) has been implemented.

H Effects:
Added new visual effects to H-scenes to make them more vivid and dynamic.

Due to content warnings and moderation flags following build 0.0.3, all H-scenes involving animals have been temporarily disabled. New human type enemies will be introduced in the next build.
The transition to an open-world map is underway but is currently causing significant performance issues. Consequently, this build only includes foundational updates to the world. Further map development will be released in the next build, once performance has been optimized.

The next build (0.1.2) is coming at the end of this month!
Thanks for all the support, everyone.
Comments
PlutoFAQ
The game design and framework are excellent, and the current gameplay experience is quite enjoyable. However, there's one aspect I believe could be improved: the key remapping. Currently, the defense key is set to Ctrl, which isn't very convenient. Moreover, I often instinctively try to use the right mouse button to lock onto enemies, but the default is the middle mouse button.
Asaha
Thanks for your support. I'll take note of the issues and make adjustments accordingly. In the next update, H - scenes will be available in the training areas. There will be other H-features as well, so you'll have more to experience. And rest assured, the animal scenes won't be canceled, I'm just waiting for confirmation regarding the moderation policy.
Prototype
Thanks for the update! I really like the quality of the animations and see great potential in this game. However, a few things: 1. I could not trigger any of the two marvelous defeat CGs at all since v0.1.0, a gallery may be nice? 2. the initial DIY scens and new defeat scene not voiced over. 3. the style of the beginning DIY scene of demo is better to me, since you can control the progress. 4. both roll and jump are assigned to space now and I can only jump but no roll. 5. furrys are good. furrys are the best. Plz dont cancel them. Maybe try the two files strategy-- one main file(animal animation disabled but embedded) and one patch(to enable the animal scenes)?