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Basemental Drugs v1.07.3

🕑 Added 2017-07-10 23:30:34 +0000 UTC
Basemental Drugs v1.07.3

Comments

Sit Boo Boo Sit

Thanks y'all! Much appreciated.

Basemental

Thanks for answering Rose. To elaborate on the question; check out the Features section on www.basementalcc.com for a description on how to use the features up to v1.06, the rest of the features in the v1.07 versions are outlined in the relevant posts on Patreon. I will try to get an instructional YouTube video sorted in the near future, to make things easier for people who weren't in on the Mod from the getgo, by the way!

Rose .

You can bring a drug dealer to a location (park or your own residence) by planning a social event via your phone. From there, you can select the buyer and the dealer. A dealer will appear at the chosen location where you can buy drugs from either the expensive or cheap menus when you click on them.

Sit Boo Boo Sit

Is there an instruction guide? I have no idea how to set a drug dealer.

Basemental

Thank you so much. Glad you like it!

Rose .

This is quite possibly the best mod ever created for the sims 4

Basemental

Hey! I answered this in the PM you sent me, but I might as well answer it here as well, in case anyone else is wondering. It is not unlikely that all of these things will be implemented down the line. Your suggestions have been on my "check out if this is feasible" list for quite some time now. I will first of all finish up on what I have started with addiction/OD and tweaking of the Buy Drugs feature though.

JaVonte Derion

Do you think you will add the ability to make and mix drugs like on the stove or chemical analyzer? In addition have grow farms and trap house where it could get raided by police from GTW.

Basemental

Hi KC. I doubt it is due to an interfering Mod. The way the OD system works is based on a percentage chance. After the 3rd consecutive line snorted and every line after that until the comedown kicks in there is a small percentage chance of a non-fatal OD and an even smaller chance of a fatal OD. If your Sim does 2 lines and wait until the comedown to snort the next one, there is no risk of overdosing at all. When he almost immediately OD'ed the first time, it was a matter of chance due to it being based on percentage. Look at it as a dice-roll. Statistically speaking it is unlikely to happen, but by chance it might happen nonetheless.

Basemental

Hey. This is a limitation, not a bug. If I can find a way to trade the item to the NPCs inventory I will fix this. If you know of any interactions that involves trading an item from one Sim to another, let me know so I can check out the tuning for it.

KC

Hey! I did a new family to experienment with the new addiction with one of my teens and he almost immieitly od, fine and cool. Loaded up an earlier save and continued playing careful to keep him addicted but not to OD. Then he was caught cheating and I thought it would be carma to have him OD and had him do a bunch of coke and speed (spent 15min irl having him snort from sinks and counters) but he only ever got the od moodlet and woud passout then wake up, not instant death like I experienced the first time. I have other older and younger family members in the house and the drugs were bought over the computer and I beleive were average and high quality large parcels. Is there a process that makes it more likely for a sim to OD and die? It could be a mod interfearing, I do have a lot of them ;)

Blue Frog

Not sure if it is a bug or a limitation - I sold a bag of Purple Haze to another NPC under my control (same household) and I was expecting to find the bag in its inventory but it was gone after the sale.

Basemental

Hey. You click on Plan Social Event on the phone and choose Buy Drugs to start the buy drugs event. For the next upcoming version you will rather assign the NPC drug dealer through a trait.

rt

how do you make a sim be a drug dealer? I think I am missing something

Basemental

That is right. It is coming though, I am working on a way to cut high quality coke or speed with baby laxatives to make larger quantities of average or poor quality to turn a profit.

Just to double check that I'm not missing anything; we still can't sell cocaine or speed right? Really like the new adjusted event time btw. seemed almost impossible to get gold before

Basemental

I will definitely add the other way around interaction (dealer asking buyer for sex in exchange for drugs), just gotta figure out how to go about it. Thanks for the suggestion regarding fitness. So far I am thinking to run tests for fitness, if the dealer has a significant other and gender preference. I know Turbodriver is going to implement an attraction system a bit down the road which will make the whole test for looks thing work a whole lot better.

Worsin

I think it should be dependent on other factors. For example of the sim asking for sex is in shape perhaps then the dealer would be more likely to accept and if there is an option (which i hope there is) for the dealer to ask for sex in exchange for drugs that the more addicted the buyer is the more likely they are to say yes. This would be more real to me.

Basemental

Hey. Currently there aren't any way for it to be declined, but I could easily sort that out. I like the idea, but not 100% sure if I want it to be random or dependant on other factors.

With the WickedWhims update, will there be no way for the "ask to exchange sex for drugs" interaction to be declined? I'd prefer it be randomly successful or unsuccessful, I personally can't imagine using it if it always worked. In love with the idea though! I'm about to release a beta version of a Prostitution mod myself, and these two together will be so fun!

Basemental

Glad to hear that it appears bug free. Weird about the speed addiction not kicking in though. Did your Sim snort the lines off sinks or from the actual lines? And was it mainly one type of quality or both?

Dnki Jerry

So i tested out all features for about 40 hours, yet i could not really find any bugs. Although my sim snored about 400 lines of speed and is still not addicted so i dont know if that is a thing. By the way, the exchange sex for drugs works flawlessly and just is an amazing addition to the mod!

Basemental

Thanks. Glad you like it

Basemental

The death scene currently uses the same animation as death by exhaustion, which works quite well for it I think. I don't want to burden the animators I started working with too much with more requests just yet as they have more than enough on their plate already :)

Great work so far though. It's such an amazing fun mod to have included in the game

Maybe an animation for death scene? :) I have to play this new beta though before any other feedback

Lol honestly i dont know why i explained it i guess people dont take dabs unless there really big into pot! :D

Basemental

Thanks. More drugs will be implemented down the line, just a tad bit preoccupied with perfecting the ones that are already in game at the time being. Which will also make it faster and easier for me to implement more after a while.

Basemental

Hi Emma. Glad you like the mod! WW interacts in the way that is written in the description of this post. I have tested the newest version of WW now where Turbodriver has sorted it out so whenever your addicted Sim asks to exchange sex for his or her drug of choice the dealer will always accept the proposition to sex afterwards. He is also working on implementing higher chances of asking for sex or performing acts of exhibitionism while under the influence of some of the drugs.

Firstly I want to admit I love your work. I think you should introduce some new drugs in the future like heroine and lsd.

Thank you sososo much!!! this is the best mod I've ever had in my game. Does wicked whims interact with this mod somehow at the moment?

Basemental

I am well aware of what dabs are ;) I am not opposed to adding it in further down the road. Thanks for the suggestion

Basemental

No ETA on this as of yet as it is the hands of the animators that have promised to help me out with this and not me. I want to make the animations as good as possible, so I rather someone with proper animating skills doing this. All I can tell you is that it will all be implemented but I don't want to stress them about it as it is important to me that they are enjoying themselves making it, and not feel like it's a stressful deadline thing.

Basemental

Thanks for pointing that out. Will sort it out :)

SheSeraph

I noticed with the action to smoke weed as a blunt is lowercase "Smoke weed" I'm just like WHY ISNT WEED CAPITAL

Maybe some dabs as well - Concentrate of thc - Usually a wax looking thing that gets you much higher then any bud could do with a very low amount!

ETA on roling/smoking blunts/joints/vapes as well as edibles

NeuNeu

Thank you for the update!

Basemental

Comments like these really make my day. Thanks :)

Basemental

Hey, it should run smoothly with the current Lovers Lab release, as I have tried it extensively with that. ie. WickedWhims 2.2.3.102.4, but right now I am running WickedWhims 3.2.3.11 to try out some new features to complement Basemental Drugs.

Basemental

Great to hear it!

Cinjan

Can I ask what version of Wicked Whims you are using? Ever since I loaded Basemental Drugs v1.07.3(beta) I've been getting error messages every time my sims try to have sex. I removed the drug mod and Wicked Whims worked fine again.

Everything is working now for me since download this version

Tiffany Feurtado

This is so realistic , Thank you for making my gameplay 100x better. I'm always so excited to play to come up with new roleplaying material. <3

Basemental

Fair point, I can definitely tune down the rewards even further. I am however contemplating on moving the buy drugs event (if doable) away from an event all together but rather put in a trait in game that you can assign to an npc Sim that will then become your designated Drug Dealer, so you have to invite him/her over or meet him/her to buy the drugs instead. In terms of the price, it is actually quite realistic, considering the actual real life prices for amphetamine.

Dnki Jerry

Don't you think that the reward you get for e.g. a bag of speed (2400$), is way to much? i mean you get 25 little bags of speed out of it, which drops about 6 lines of speed each! Thats 25x6=~150 lines of speed, where each line lasts for 10 hours? Is there a way to edit this number in one of the xmls? Because 2400$ (or i think its that amount for a high quality bag of speed), is way too few money for 150x10 hours (1500hours) of beeing on drugs haha! So, is there a way to change this?

Basemental

It will definitely come, like I have mentioned countless times before. But, I want the drugs to all work as flawless as possible before getting back to working on the drug dealer career and the expansive part of selling drugs as I do have a lot of ideas regarding this, but it will make me go back and forth a shitload of times if I don't get the drugs and the basics in place first and foremost.

Basemental

Definitely some more to come on both ends of the mods here. I know Turbo is implementing a way for Sims to be more likely to be asking for sex or do acts of exhibitionism while under the influence of certain drugs, now. Among other things :)

Sit Boo Boo Sit

Is there a way to set my sims as the designated drug dealer? I want my sims source of income to be drug dealing and getting NPC sims addicted

wimpwomp

Fuck yesssss. Downloading this right now.

Maruchee

Very excited that wicked whims will get to have a little part in this!

Ikari Shirudo

On me your mod had my sim selling weed to anime sims i built from scratch fam


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