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Poll for you Stoners ;)

🕑 Added 2017-09-25 08:17:32 +0000 UTC

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Deus Ex Archangel

There is a certain randomness to the %. After my initial failed attempts, my subsequent attempts took on board the creators suggestion to focus on the comedown period. Right after my previous post, one Sim got hooked to both speed and coke in the same day. Another Sims got hooked on speed on his first attempt. But it was funny that they both got hooked when I had so many failed attempts previously.

Yeah I've been trying for a while and my sim still isn't getting addicted either .. I wanted her to be for my story line, so I'm a little disappointed. Is there a way for you to edit the percentage? I'm not saying do away with this version entirely for those who like this low percentage, but can you make another version with a higher percentage chance?

Basemental

Hi Vivi, read this post for an explanation of how that works now. <a href="https://www.patreon.com/posts/basemental-drugs-13608526">https://www.patreon.com/posts/basemental-drugs-13608526</a> particularly the Buy Drugs / Sell Drugs sections.

Help! I installed and extracted the zip package, have all mods and script mods enabled in game.. so far it lets me plan the social event but the buy drug options don't come up when interacting with dealer?!

Deus Ex Archangel

Thanks! I'll keep trying =P

Basemental

The first line you do after the comedown has ended equals 0% chance. The second line and the consecutive lines following this one gives you the percentage chance I mentioned. When you do one more during the comedown phase it also gives you the percentage chance I mentioned.

Deus Ex Archangel

I see - is that constant per use, or does it increase with each use?

Basemental

It is fairly low. To be exact: 15% on cocaine and 6% on amphetamine.

Deus Ex Archangel

Is the chance for addiction low? My sim does 2 lines per coc/speed every cooldown, for a week now, but has never got addicted.

Basemental

I am still trying to get my head around how to sort this out, as this has been the goal all along really, to get an increased tolerance by doing more drugs. However! I need to figure out a way to do it without implementing a shitload of hidden buffs working in the background (as there is far too many already that determines what will happen in the different stages of the drugs as well as with increased use or hangover etc). I considered, or are still considering, making it as a Skill thing as you mentioned, but the main problem with this, is that I am not sure if I can make a skill deteriorate over time, which would have to be the case as your tolerance level will (obviously) not stay the same if you lay off drugs for a long time.

Basemental

Hehe. I really want to add some psychedelics down the road, it is one of the things I look forward to the most to start working on. At least LSD and shrooms. Candy and hippie flipping can surely be implemented as well after those two drugs are in place. I think there is a go-to-college mod at least, although I haven't tried it out myself, so I can't vouch for it.

Lucinda Tungsten

I must be odd my sim barely smokes but pops pills like candy......adding LSD and candy flipping would be fun addition or at least sim really NEEDS to touch and taste everybody/everything uhm or so I have heard. :p~~~~~ love the mod I'll be happy with whatever you do with it.Thank you again it makes the Sims much more playable if EA would add College this mod would be better yet

Is there anyway to take a gradient approach and maybe setup a 'smoking' skill instead, to gradually increase a sims tolerance by just smoking a ton, or alternatively add a trait that increases a sims resistance to the debuff (either CAS or bought from the rewards list)? Feel either of these could cover a lot bases, and would provide a strong framework for further features and changes, and at the same time meet the demands for both RP and people who just wanna smoke a ton.

Kitty

I really appreciate this MOD regardless!

SheSeraph

I wish my sim could smoke a lot more, considering they have a group called stoners and basically all they do is smoke weed lool

Basemental

Good to hear that it has not kicked in when you copy your own behaviour with smoking, then it is working almost like it should. It does make sense to reduce the chance of the buff kicking in when having the Stoner buff active though, seeing as it would be a rare occurrence with increased tolerance and all :)

I'm a medical user and I guess I copy my own behavior in the sims cus I haven't had the smoked too much buff yet. So that feels pretty true in my case. Thanks for making this mod, it's nice to have the stoner life represented. When it comes to addiction, you are right you can get addicted but chances are a lot less then with hard drugs, so maybe just keep it in that perspective. Again, thanks a lot for doing this!

Basemental

No worries, it is all love. I hope I did not come across as rude either. I have just heard this statement so many times. And very often from friends who define themselves as Stoners that clearly have a very hard time even going one day without smoking but lie to themselves about it not being an addiction. Obviously, if you have been addicted to coke and heroin, you cannot compare that to weed, addiction wise, and I think almost all people who actually are addicted to pot call themselves potheads, or stoners or whatever instead of calling a spade a spade. Which is also why, with the weed part of the mod, I named the addiction buff "Stoner" instead of, "Addicted" like I did with Cocaine and Amphetamine :) Here is an interesting article on the subject, by the way: <a href="https://broadly.vice.com/en_us/article/53n7ga/yes-you-can-be-addicted-to-weed" rel="nofollow noopener" target="_blank">https://broadly.vice.com/en_us/article/53n7ga/yes-you-can-be-addicted-to-weed</a>

Delores Dodds

I'm not trying to be rude and I'm sure there are people who become addicted my adictions were heroin and coke pot never bothered me I wish some days I could still smoke it that being said maby along the way eventually there could be a way found to turn it off and on

Vidde

I will have to play a bit with current version to answer. Just know that I saw this and appreciate the mod and the opportunity to give input! ❤️

Vidde

I like tuning, and for some of my storylines addiction would be really nice, but to be able to turn things off if it doesn't feel realistic or so makes the mod more accessible. Pie menus aren't always good for this. Like for MCCC, you get a nice long config file you can just go through and set everything to your liking. If possible I think that could be a good idea for this mod as it's starting to get big with a lot of settings you might want to do. How are these settings stored currently? Maybe there already is a config file somewhere I could go into?

Delores Dodds

In all my years of na meetings 28 years worth I have been clean I have only heard 1 person sat they were adicted to pot 1 person


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