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Character Animation Progress

🕑 Added 2021-03-12 19:34:39 +0000 UTC

Comments

just watched a vid going through your tweets on the subject. squeeing hard over the integrated modding system! no matter how hard you guys work, youll never be able to please everyone and i thin its great that you acknowledge this by making modding easy! no one expects you to be able to do everything, but easy access to do so ourselves is a gift in its own right <3

That looks amazing, great job!

queentowwy

I am LOVING seeing the development of this game! Cannot wait to see all of the dev teams' hard work come together to make this wonderful game! :) Keep it up the great work!

Van

Procedural animations are one of those things I adore seeing in action. I cannot wait to see more results of this system! 😍

NaJa Jackson

Alice you legend, and Anna you monarch, yes!

Luc

very good. i'm very excited

superduper excited about thisssss

Nice.

Love it 🥰🥰🥰

ramaru

In the last picture of that animation collage, is Charlie opening a door? If so, that is a really neat detail I was hoping would be included! No more automatic doors! Also, the walk animation looks good and I know it's not final, but I'd like to see some shuffling when parafolk stop walking or are directed to change direction. I noticed currently they just kind of do a "instant turn" on the spot. But that may be part of the "locomotion system" you mentioned. Also, different (subtle) walk styles/speeds would be a neat feature. In conclusion, great job, love these dev diaries!!

Looks amazing! Maybe you could add an animation where the para registers that the distance they need to walk isn’t that far so they just take one big step, or just kinda shuffle to the spot. Otherwise super fluid!!

Brandon-Lee Ensing

I really like the animation, but I must say it feels a little stiff... perhaps some movement with the head or arms could help here? Swinging arms or holding hands, looking around you etc etc... but that does not take away from the fact that it looks gorgeous as it is

Lau

thank you for the hard work Anna and Alice! Don't know squat about animation but everything looks good so far, i'm sure they'll be perfect by the time the game's out, keep up the good work!

Wondrous_Mickey

I do hope to see interactions between parafolks in a future - like holding hands or team sports. I know its really hard probably, but I would love to see it

Francesco Vassallo

Even thought its only a WIP, it already looks way more responsive than any of the Sims games :)

Stermatical

1. Holding a plate of food and a drink 2. Yawning 3. Sleeping 4. Checking time on a watch 5. Showering 6. Drinking 7. Swimming 8. Jogging 9. Opening some door? About to wave to someone? Anyway, good luck on animating the whole game! 🙂

Annamaris

Agreed. Really hope they get the dynamic system working because it will save resources for working on brand new animations and features in future. Just thinking of that hot mess called TS4 with all those recycled animations and the amount of time and work it is needed to add new interactions and animations for different emotions and life stages with different heights... >_>

Zinck

the catwalk looks so nice and fluid!

Bianca J

Alice mentioned In discord that this was only a first draft and it definitely will improve

Bianca J

Yes it a swimming animation

Starsickle

Very happy about work on a more dynamic system. This might seem challenging, but will be worth it in savings to animation flow and duplicating animation work down the road.

Anna

Yes, a summary should be available later in a public patreon post! :)

Fran Smith

Oh no! I LOVE following this development process (It's fascinating!!) and I really want to see "A Week With A Paralives Dev", but I'm not on twitter and really don't want to be on twitter. Is there another way of seeing this?

Anna

From Anna: Procedural animations were definitely a scary mystery to me at first! It really looks like magic when developers explain it but it's another story to implement our own use cases. I wouldn't say I know it like the back of my hand just yet, but I'll get there with this project hopefully :D

Anna

From Anna: Ultimately, both! It's not done yet but we aim for you to be able to add any kind of action with its corresponding animation, or to add a new animation for an existing action (new swimming animation for example). That's not 100% confirmed yet but it's planned! :)

BreakingGaia

"This will allow animators to add their own animations to the game and share them as mods on Steam Workshop." Does this mean we can make our own animations - as in, something that's not already in the game - or will it just be overwriting an animation or like an animation player that just repeats over and over?

Jonas Svensson

Nice animation. But it looks a lite bit robotic to me. Maybe the speed through the walk cycle is too even? Looking at animation and video on youtube and comparing. Maybe some more hip movement? When the leg is fully extended forward, I also noticed that it is slightly higher in the air and falls, like in this video. https://www.youtube.com/watch?v=G8Veye-N0A4 They have a counter, and I'm thinking of "frame" 70 to 85.

Macanon Snow

The behind the scenes animation looks so interesting!

I'm so happy you guys are still giving procedural animations a shot so we can maybe have different heights!! This is awesome

Auntyleti

Thank you for sharing so much of the process! I love every little thing as much as the big ones! I can see how animations could take a looooong time, you explained everything perfectly! I guess changing height and thickness will also afect a whole lot. I recently watched Polygon's video on this topic and I was amazed at how much work it requires. And you have such small team! So great work, the progress is great.

Alex Massé

Hi, thank you! The chalet will be ready a bit later this year. We focused on different core game features so it was delayed. It's definitely coming and we'll keep you updated about that!

Megan Santucci

I feel like a proud auntie. 😂 LOOK AT HOW CUTE CHARLIE IS WALKING ACROSS THE ROOM! 😍

Swimming (or what it is?) left bottom corner animation shot is a bit ... ambiguous)

eloeden

thank you for keeping up with us on this beautiful project ! one question though, weren’t you guys supposed to release a video of the chalet in february ? unless i’m mistaken ? if it’s notpossible or has been delayed i totally get it. good day !

Jennifer

I've done very little with animating walk cycles but damn it's super hard! So I have so much respect for what all of you are doing!!

Joshua Rumsey

I love it but do you think the walking animation will be faster? It's good but if feels quite slow and the long legs seem to be the running factor of that

Sophie Goodman-Merel

As an animator I understand the process! You're doing awesome I love these updates! I'm curious about interactions regarding Paras of different heights and how you will handle that.

Tauras Giedraitis

Amazing so far! Just one notice: when Charlie stops walking I found that standing on one side of the body too repetitive and suggest making more variation of idle poses. ;)

Zahlea

Oh, "A week with a Paralives dev"?!?! You are so amazing!!! Thank you so very, very much for doing that Anna!!! ❤️❤️❤️

Mikeela Chandler

This looks so amazing!!

Miri D

1. Holding food and drink? 2. Yawning 3. Sleeping 4. Checking the time 5. Taking a shower 6. Something smells! 7. Swimming 8. Running 9. Holding a door open? This is all so wonderful! I enjoy seeing how things work on the backend. The catwalk segment looks GREAT! Thank you for the post!

Deborah Aittokallio

That is sooooooooooooo freaking awesome 🤩

Draconicrose

I'm so glad you're making an effort to open the animation system to modders! It's one thing that always bothered me in the sims, how difficult and clunky it was to add custom animations to objects.

Serra Abak

Charlie has such great posture that it made me realize I was slouching and immediately sat up LOL. They does look a bit weirdly bouncy though. Regardless, great work everyone!

Ewaka Flaka

I think the last one is opening the fridge

As a developer myself, I'm always curious... What kinds of things were really daunting when you started this project with the animation that you now know like the back of your hand?

gianmarco orsini

the catwalk is looking really cute!!!

Holding a drink and food, yawning, sleeping, looking at watch, showering, drinking, swimming, running and (i guess) standing in a bus maybe :/


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