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Making UI Sound Effects

🕑 Added 2022-07-15 14:01:03 +0000 UTC

Comments

Chiara

Cool!

SketalDaz

No Probs Andrei LUL!

Andrei Castanon

Woops! I meant to write "ring modulation". I tend to use it very sparsely when I want to give a completely different character to a sound or make it sound less agressive. Thanks for that SketalDaz!

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SketalDaz

Hi, I haven't heard of "ring-shifting" before. Is that some type of waveshaping technique or a layering technique?

Estelle

This was a very cool post! Thanks :D

sketchur

Damn, really wish I could share this with my voice-over/audiofile friend. :) VERY COOL POST!

Caterina

Legit makes me even more excited for this game. And it's amazing to be able to support for so long <3

Sherri Small

That is So Interesting 😃I always wonder what the sound is when I use all my electronics. They make such unrecognizable sounds.

Hannah Moody-Goo

The bubble "bloop" is so satisfying!

Quinns

Also, I’m really excited on the ambience and sounds that Paras get to interact within the town.

Quinns

We need more showcases like this. Love ur pet ❤️

Andrei Castanon

Yes! 👀

Andrei Castanon

Hey ladyteruki! That's such a good insight on the post! It's true that the experience of hearing the sounds individually rather than in context with ambience, music and all is very much different just as much as hearing the sound in a recorded gameplay rather than triggering it yourself in your own game. I hope we'll soon be able to show you a more complete soundscape of the game once I make more progress on the rest of the sounds. Working on it!! :)

Tom Lu

Foley ART.

Morgan J

This is so flippin' great!

Finnelia

This is so cool! Love what you've done with the Foley work and I like how they sound!

kaaaaaj

This is so cool!

Random Onlooker

How fun! Love the behind the scenes!

Michelle Jackson

Love it

Becky

The lil dog at the end!! I absolutely love it all 😊😊✌🏻💖

עדן כהן

Please show us more 😊😊

Kamryn Levy

I'm in school for game development and honestly stuff like this gets me excited idk why lol. Amazing what all you can do with just things lying around the house!

Toffy (Monique)

Wow so cool *-*

Phil M

Hey Andrei, awesome :) thanks for the reply. I really like that notion

babyyarlet

Haha Kurama as in from Naruto? Too cute xD

Natan Peixoto

That's so cool!!

daniellebuilds

Wow!

Launchycat

Very cool! I didn't actually know the term for them before today (I'm mostly a visual artist, when it comes to sound I just appreciate the end result from afar), but I have a special place in my heart for any behind-the-scenes stuff that includes peeks at how Foley effects (and practical special effects in general) are put together. I always find the solutions y'all come up with really ingenious and neat.

Gaby Fraga

ooooh it's all pratical? amazing!!!

Candy Buckley-Russell

I really love this!!! =D Thanks for sharing it!

Andrei Castanon

Hey Zah!!!!! Thank you 😁 I'm happy you found it interesting! I'd be very happy to show in the future stuff like the ambience sounds and how they'll work as an interactive sound system rather than individual sounds. But as for sound "designing" goes, it's pretty much messing with the sound through effects, pitch shifting, trimming even reversing it and most of all combining them. I really hope we'll get to show you soon 🪕

nightlock

THE DOG THO

Minakie

This is one of the coolest things I've ever seen.

Andrei Castanon

Hey Victoria! Thanks so much :D Chances are yeah, definitely you'll hear more of the progress of the game's sounds! I'd love to make a post on ambient sounds in the future

ladyteruki

That looks like so much work O_o Of course I know everyone on the Parateam is working hard, but explained like that it really shows what's involved behind the blanket term "work". I think the sample you gave us is somewhat misleading, because we're never going to listen to those sounds in a void like here, there's going to be background music (for the Paramaker) or background gameplay noise (for life&build mode), so the sounds you presented to us felt somewhat "too much", but they'll later be drown out by everything else a little bit. So for instance the scissors sounded very big and distorted, but in the moment, especially after clicking dozens of times before and after it, it'll seem completely normal to us instead of this huge snapping sound we have now. Somehow it's maybe even what we're looking for here, sounds that are individually great but end up blending nicely. It's fascinating how our perception of one sound will change over time :)

Erika

These sounds are perfect for the feel of the game. Really feel in tune with the visuals. I never really thought about sounds in a game before but this makes me really appreciate all the work that goes into this. Glad you’re on the team Andrei!

Gary Hardt

I love seeing this. I always notice tiny details like that and what you have gone with really fits the game well.

Zahlea

I love it Andrei, thank you so much!! And it's so interesting. I know it might take a lot of time so it might not be feasible, but I would be so interested to see how you make one of the more complex sounds too. Like... what do you start with, how do you change the sounds to make what you end up with.

Sarah

This is so cool! Thanks for sharing. I hope Kuramo gets a promotion from assistant to voice actor when it comes time for sound design for pets :)

Jacqueline Davis

What a good assistant!

Sasha Pugliese

Love seeing the details, so fun how the sounds get made! Also, the puppy in the background was such a good puppy for being so quiet!

עדן כהן

Soo cool😃😄😄

Andrei Castanon

Hey Phillip! We are actually considering using sound packs for certain sounds, especially Foley and Ambient sounds! However, for the UI sounds, I wanted to make them myself since they make a big part of the game's identity

Andrei Castanon

Hey Domon! That's a really great idea! Making different dynamic layers for ambient sounds is definitely something we have in mind and are trying out! I'm pretty sure we're also gonna have different surface sounds for footsteps. Having footwear variations for those would be a plus

Victoria Garcia

This is so cool! I'm really loving the sandboxy/schoolish feel of all the sounds! The water and the cards were my favorite! Will more of the sound process be shared in the future? 🥰

Deborah Aittokallio

That is so cool

Alysia Fleming

I swear I truly love being a part of this journey. 🥹

Demi Rae Combs

Oh how I would LOVEEE to have this job

Aaron

Florp!

Lane Brettschneider

This is so cool to see! Now I'm going to rewatch the paramaker video and listen for these sounds! I'm most looking forward to atmospheric sounds! I hope that there might be some breezes blowing through trees, birds chirping, or perhaps the sound of traffic in a busy part of town.

tey711

That was such fun to watch and listen to!! Thank you for sharing. One of my favorite cozy feel good sounds in games right now is hearing 'wind chimes' which immediately elevates my mood, calms me, and makes me smile. I'm so impressed with how talented the Paralives team is and I'm loving all the details you guys are so willing to share with us. I believe it will make playing the game all the more special! Great work and I'm looking forward to more!!

Aayov

Blowing water bubbles sounds is so funny😂 , love the dog ^-^

Bleeb90

That's so cool! Thank you for showing these details!

Phil M

Really cool. I'm kinda curious about the reason they don't use "sound packs" which is what I think most development teams do

Sherydyth Gilchrist

That's so cool I love how people come up with Making sound effects

So Sa'Shae

Whoa so much goes into the game. I love all the details and bts we get to see with the Paralives development. It’s like we’re really there every step of the way!😍😍😍

Vee Andrea

Haha, really funny. Kudos to the dog. 😁🐶

Domon0310

I'm so looking forward to in-world sounds. Nature sounds like waves (maybe the sea sound could vary depending on the weather like storm is louder than a windless sunny day), birds, vegetation rustling. But one type on sound I really hope makes it to the game i different types of shoes and different types on terrain. I just love the sound of high heels on wood for example

NikoDelux

The sound you made for putting on clothes is my favourite, it's much more creative than a simple click or bloop :D I look forward to hearing what kind of sounds you make for different weather! Those are a big part of making the game feel cozy.

jrrt1459

Little do people realize that pets are a vital part of the official creative process.

Zojaji

Very creative! Would love to see more of those at some point~

Mauro Fantin

I love Foley work, it's such an interesting part of game development (and movies and tv shows and almost every other type of media lol). These sounds really do add a cozy feel, and makes it stand out from other games!

Zeevryn

Cool! Also hi, irl puppy. 😘

Cinderelabaiana

my dog would start barking lmao

Toria Stock

That video was like ASMR 😂 so fun to watch!

Cinderelabaiana

yesss thank youuuuuuuuuuu

Sommer

This is so cool!

Kevin

This is amazing! Plus cute doggo!


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