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Live Mode Progress Overview + Making Characters Walk Naturally

🕑 Added 2022-07-22 14:49:11 +0000 UTC

Comments

Panthro Samah

I saw the first gif and thought: Billie Jean is not my love.

SketalDaz

Marvin's first animation shown could potentially be an inspiration for "moon-walking" ;)

Fran Smith

These are my favourite kinds of dev chats! Love, love, LOVE these incites into how you make the game!!

Hannah Moody-Goo

I've never felt so represented as a short person before! I naturally cover less ground than taller people. If I want to keep up, I have to move my legs much quicker than others. These tiny details make it feel so realistic.

Natan Peixoto

Looks great!

Alex Robitaille

Take your time on chunk 1, we all can't wait to see where you take it all <3

tahirah

i definitely agree! my ideas ran out beyond showering/bathing haha

ramaru

In my opinion, chunk 1 is so important to get right because all the gameplay systems will be built on top of that base structure. Chunk 2 is what will excite most players but I'm very interested in the, as you said, technical challenges of just building that base and the innovations involved in that. Already the progress and the thorough brainstorming of each aspect is amazing so I'm expecting great results! Thanks for the insight!

BonaparteBardithion .

I love this for bathing, but bubbles would look a bit odd for someone sitting on a toilet and even more so for standing at a urinal. Not sure what would be a more situationally appropriate alternative.

Nerdy Gaymer

I love that you seem to take our feedback into consideration. I just got here but I'm lovin' it

Beth Attrup

i actually love that the shorter paras are slower walkers

Maxx

I think it would be a bit dizzying and distracting if the whole room turned personally

Luther Duncan

The perfectionism is very admirable ! Keep it up beautiful team ! 😍🥰

Katja

wow! :3

S&M Gonzalez

I have a question, for those who mod, if we wanted to add an animation say for a para to touch a door to open it will it apply universally to all the paras to the action to open doors? How will the mod system in place allow this?

Destinee Bennett

Boost!!

Maxx

Like in cartoons! I love that idea, seems a lot more tasteful. You could have a combination of bubbles and dust/”fog”

Alex Massé

Could be an interesting thing to test! However, sometimes, the dressing room is quite small so turning the camera around means the camera could get through walls and objects so we would have to hide these walls and objects dynamically which would be a challenge

Francis McDonald

Outstanding progress, the movement of all paras are so great

Alyssa

I am chomping at the bit to play, but I love seeing all the detail that's being worked on! I love that paras can be different heights

Morgan

Keep up the good work paralives team can’t wait to play the game !

AureRed

what if instead turning the character around in PAM player camera only would go around after all is somewhat 3d space in PAM or it would be to much work?

SymmaGe

Loving the progress and thought process in each aspect of this game. I get more and more excited with each update from y’all.

Alex Massé

Thanks so much everyone!!! <3 <3 <3

Layla

SO proud of this development team! You guys are making huge progress!!

Thaaeroprincess87

I would have never thought about the rotating animations, but now that I see them I'm really grateful y'all are putting so much thought into everything. Thanks for all your hard work!

Giammarco Victor Venturi

So happy to see that live mode is almost done!

tahirah

re: censoring naked paras for hygiene scenarios, how cute would little soap bubbles covering the censored bits be?? I think that would look more immersive than a mosaic or black bar or anything else personally.

sofst

ILY GUYS <3333

עדן כהן

Thank u for posting its so interesting and fun to be part of the creation of this game ❤️❤️

Lucie Baha

I wish you all the best for your fantastic work on this project.

Serra Abak

This has been my favorite post to date, I love learning about the process of adding in the small details that make something feel alive!

ZombieZmaj (Jenni)

Absolutely love the attention to detail ❤

Zedef

Very interesting, hope to read more of these dev diaries as you progress with all the listed features under the chunks. I didn't even notice Marvin's sliding vs stepping until it was pointed out. This team has suchy an attention for detail and seems to strive for perfection. Perhaps the pace of walking can also be influenced by (inter)actions the para is doing simultaenously, like two paras walking next to each other and having a conversation. And it's not unusual for tall people to adjust their pace to shorter people, especially children, when walking. Anyway, interested in seeing the solution(s) you come up with in the end.

kirabook

The rotation animation is a nice touch!

Jennifer Huber

The detail that you all are adding to the game (perfect example is the animation while rotating) will make it amazing! I never cease to be proud of supporting the wonderful creators making this game!!

MrPinguv

It really shows how you pay attention to every detail. I can't wait to see a social event with lots of paras where they look like they are alive, acting differently and smoothly, and not robots with an intel pentium for a brain ;)


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