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How Needs and Wants Work in Paralives

🕑 Added 2023-05-12 16:16:26 +0000 UTC

Comments

Mia

Lol

Светлана Корзинкина

wow it's great! I hope in this way parafolks don't start doing push-ups after funerals.

Ali S.

i know this is probably still in development, but will the wants expire after a certain amount of time? will there be any consequences for a want expiring or being deleted by the player (if that becomes an option)?

Lealovescats

I love this way of displaying the needs. I never actually thought about it before but now I'm thinking yeah, why do I need to see that my simulated person doesn't need to go to the bathroom at all times. This way makes more sense to me. I love that you guys think out of the box on these things!

Laura Abraldes Tallón

I really LOVE this system because in that way it is easier to have a schedule and we can focus in the gameplay and not in the needs.

PnuPnu

Would you be able to delay/pause aging in the game?

Kamilizmas

I agree. I think a better approach is giving cooldowns. For example, my para went home from work, took a nap while watching TV, now they won’t fall asleep untill 3AM. Or different foods give different energy levels - a sandwitch will last for 2 hours before the hunger creeps back again, but a full meal will make para satisfied for 4 hours

Natan Peixoto

The only part is don’t like is the hunger and sleep needs being programmed. Different people eat or sleep at different times and not necessarily because of their personalities. Not everyone functions on a schedule, so to me it feels very limiting.

j'adore le concept

Cinderelabaiana

OMG this game can´t stop getting better i´m loving it :D

This is awesome

Danielle Ellis

I like that this system is individual to this game and will provide a unique experience. I don't know it I'll love it. But I don't have to. So I hope you guys don't change it because some people are on the fence.

Danielle Ellis

Sex isn't a biological imperative. So sexual it would be a sexual want, not a need

Please also include sexual needs...don't cater to kids only...it's a game about LIFE! go for 18+ rating if you have to but let us play with life as it is.

boredewil

For me this would be very much inconvenient, I’d like an optional menu to see needs!! A detail like this would turn me off from the game sadly.

tahirah

I love this! It's such a different and thoughtful approach. I don't like that in other simulation games I have to manage needs at weird times such as multiple naps throughout the day and eating at 4am. The integration of the schedule to influence needs is a great thought that I think will help focus on gameplay rather than micromanaging needs at all times. I think adding functionality for routines would be a neat idea to compliment this set up. So that for those that do like to plan their Paras day in advanced it can also relieve a level of micromanagement for those that want it by setting a morning and evening routine such as eating, showering, reading, etc.

Kayleigh

I really love this idea! In TS2 I find I can get a little too absorbed in fulfilling needs before they’re really “needed” and it can become monotonous, but if I wasn’t even seeing those until they actually became important that would really be great!

Katie Evans

Not including indicators for full needs is SO nice. Like, as a person, I don't really think about all of my met needs at the moment. I love the idea of paras getting hungry around the same time as household members. Additionally if you implemented the feature that clicking some needs or wants would automatically cue the action to solve them (especially with bathroom) it would make the game all the more engaging and less tedious!

Bellamii

This is such a cool idea!

Kvisten

This sounds great and dynamic! I want to add a thought that came to mind after reading it though :) It could be nice if the "entries" were collapsible depending on how many wants/needs are displayed at a time and if the player is focusing on something unrelated to the list. I feel like it could become a lot of text fast, and after playing for a while, an icon and colour may be enough to determine what to do. For instance, a red hunger icon may be enough for me to understand the Para needs to eat, but if am uncertain I could always hover over it and read.

Kat

This is so so incredible and intuitive! I love how detail oriented everything is and how thought out the different circumstances could be for players to apply these guidelines for us- but yet still very open and free! Amazing innovation

Megaira

Would babies and toddlers have messages like that too even though they can't talk, or would your adult sims be the ones with messages wanting to take care of the babies and toddlers?


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