Patrefans
alexmasse from patreon
alexmasse patreon

How Personalities are Defined in Paralives

🕑 Added 2023-10-13 16:25:49 +0000 UTC

Comments

Trinity Smith

I also think there should be more negative traits and personality clashes. Not everyone gets along or likes each other. It adds more fun and drama to the game.

Trinity Smith

I think paras should also have weaknesses where their skills progress more slowly. It’s so realistic to practice soo much at something and still not be very good at it haha.

Stephanie Marion

I loooooove this!!! 😍 Can't wait to be able to play this amazing looking game guys!

Thaaeroprincess87

I really like this. Also the points system reminds me of the Sims 2 which has had the most diverse characters in a life sim game to date, so that makes me excited for this.

tey711

I forsee players creating amazing and individualized Paras with unique characteristics and personalities. Yes!!

Adamah Meir

LOVE this system! Feels much more immersive than less superficial things like favorite color, style, etc. Feels like playing a real person and adding some challenge to the game.

Alisa Yankina

This system feels unique, but a bit oversimplified, I understand that it's likely a draft. The most interesting part in life simulation games for me are highly diverse personalities which result in unique dynamics between the characters. I feel that there were plentiful options in Sims 3 for example, hope you add more in the future :)

Alex Robitaille

This is wonderful, I can feel the depth within each parafolk already. Y'all are awesome!! So amazing, so much work done and under your belts so far! I hope y'all are proud of how far you have come! This system is so unique and cool and looks like it can get more in depth easily in different ways! <3

Karina

I really love this system! I do have one small note that I haven't seen anyone point out yet, but the word vibe worries me just because I feel like it could make the game feel dated in the long run given its tie to the current generations. Instead maybe something like a para's overall "character" could work. Just a little nitpick though, nothing really serious!

Neovelli

I would really love to see an option for their sexuality and their opinion about being in a romantic relationship, like for example some paras have commitment issues and will almost always say no to a relationship, but some other paras are hoplessly romantics and can't wait to be in a relationship. Some might not be interested in anything at all. Their opinions could change over time with experience, because as a teen you may have a different view on relationships then an adult for example. I would really love to see a system like that in the game, but I understand that something like that is very complicated to implement, just an idea! I am loving already how the game is turning out! ❤️

Shota Tsunamura

I love this unique system

Oddface

This is a great baseline, and I love that different paras have different strengths and weaknesses, but I’m missing some more specific personality traits like others have mentioned. I also think some sort of interests system would bring so much to a game like this, especially if it’s dynamic. For example someone growing up in a musical home with a bunch of instruments lying around will be more likely to pick up a guitar. Combined with an above average creativity stat, this could spark a potentially life-long interest in music, which would again affect what they do day to day, and who they’re likely to become friends with. That’s a para’s whole life fundamentally affected by a couple of simple choices made by the player. That’s the kind of stuff that makes it a true life-sim to me and not just a dollhouse where I have to make everything happen myself.

samber

This is really cool. Would it be possible to have like a "secondary vibe" that the para occasionally (be it random or triggered) operates off of, to give their personality some variety?

Megan Santucci

I also LOVE the idea of being able to evolve and get new perks based on the choices our paras make.

Megan Santucci

I really like that mental and creative stats are separate rather than e.g. the ongoing Sims dichotomy between logic and creativity. I myself am both nerdy and artistic so I like to be represented!!


More Creators