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🔊 Behind the Scenes Audio Special

🕑 Added 2024-07-19 14:00:14 +0000 UTC

Comments

mollie

Awesome

Vicarious Human

It is an absolute delight to watch your creative process experimenting with sounds. I'm digging those sounds, very nice!

Freya

Yay! More asmr sounds please 🙂

Nathalie Carluccio

Kurama is cute 🥰🥰 and you're doing a great job 👍❤️

Alejandra Colunga Rogers

I ABSOLUTELY adore the behind the scenes and logistics for sounds, thank you for sharing! amazing process.

Artistforeternity

This is so cool! Also the dogs name being Kurama is everything!! 🧡🧡

Codi

I would love it if you could get the sound of cats and dogs sneezing. It would be so cute. My dog has allergies and he sneezes more than normal in the summer time.

ladyteruki

Hi Andrei ! Not at all, in fact thank you so much for taking the time to go back to my comment ! "have variety depending on the complexity of the feature (advanced tools have their own sounds, etc)" Oh wow, so there's an added layer to all that work, in that some sounds had not only to be designed, but also variations of these sounds made ? That's super cool. I had to look up what "ducking" means but that's very interesting, I hadn't thought of the possibility of playing with "depth"/"layers" like that. I'm thankful for these additional explanations. Can't wait for your future posts !

Andrei Castanon

Hey Kelsey great question! In the user's Audio options, volume sliders will be divided in 4 categories which are Music, Ambience, Voice over and UI. The terrain tools' sounds are UI so you won't get to hear other interface sounds if you mute the slider. However, you can always go in the Control Panel and mute the sound individually or even tweak it if you want! Hope that helps 😁

Andrei Castanon

I love that too! Thank you so much Amanda!

Andrei Castanon

Thank you so much :D I'm glad you enjoyed them!

Kelsey Griffith

Love all of these. What is the plan for personalization of sounds? For instance, any game I play that makes a "we're sculpting a mountain out of the ground" sound just TERRIFIES my dog who is scared of any rumbling sound. The only way to mitigate this is to turn off sound effects, but then I miss out on all the other cool sounds! I guess I can just plug in headphones, but...I play alone in a room lol

Amanda Hannu Näckros

I love the sound of hard heels on gravel so these sounds were AMAZING!!

Andrei Castanon

Hey ladyteruki! I'm replying super late but thank you so much for your insight and comments, it's really appreciated as always! Really glad you enjoyed the post! You're right, there are a lot of ideas that we've brainstormed and discarded for a variety of reasons, either it doesn't fit the mood, ended up being too overwhelming or too demanding production-wise. The criteria we set ourselves with UI sounds specifically was to make them as organically as possible (foley recording as you can see), if possible mimic the feature that they represent (ex: terrain tools, building walls), have variety depending on the complexity of the feature (advanced tools have their own sounds, etc), and reward the player simply by the coziness of the sound design. As for the sounds blending in with the background music, it's mostly the music leaving space for them and eventually we'll use techniques such as ducking to balance it even more. My studio room in the apartment is acoustically treated so I get pretty decent recordings here and get to have Kurama as my helper😁 I'd love to make a post in the near future about the audio modding tools! But I agree, it'd be so interesting to have a general post about EVERYTHING that you can do with the control panel, which I can't even start to describe. We'll definitely think about it! I hope that answers your questions!! Have a great day!

Tom Lu

Beautiful! Those crunches are so satisfying.

Andrei Castanon

Thanks so much 😄

Andrei Castanon

Thank you Ash 🥹

Andrei Castanon

Thank you!

Andrei Castanon

Thank you!! It is super satisfying to do. Really glad you liked it!

Andrei Castanon

So glad you liked it Katerina 🙏

Andrei Castanon

Thank you so much😁 We're super hyped too!!

Andrei Castanon

I'd be really down to do that!! I'm thinking Lofi with rain sounds vibes 🎧

Andrei Castanon

Really glad you liked it! And yeah he's a sweet boy🦊

Andrei Castanon

Thank you!

Andrei Castanon

Thanks so much Bethy! So glad you liked it! :D

Andrei Castanon

Thank you Chantal! Glad you enjoyed the post 😁

phoenix grey

So cool! Very awesome work.

Ash Airheart

Thank you so much! You all are doing fantastic!

Nechan

amazing ♥♥

BATSinherHair

So satisfying to watch. I've always been interested in Foley and behind the scenes in games and cinema. Keep up the amazing work! ♡

Kateřina Králová

Thank you Andrei, it's very cool seeing the process behind these things ♥♥♥

SimplyDeeSims

I absolutely LOVE seeing behind the scenes stuff! This makes me even more excited for early access 🥰

Derek Warren

It would be neat to see how you create sounds for different weather phenomenons in the game once it is released!

ZLoves

I love seeing stuff like this, thanks for sharing! And Kurama is so cute, STAHP 💕💕

Sláine Sheils

So cool

Bethy Grace

This is so cool to see, thank you for this insight! You are very talented at what you do. Also, DOGGO!!! Hello cutie!!

dcknx

It always is, thanks Andrei! 😄

chantal99

Sound design is one of my favorite things, either experiencing it as a player/audience or watching the creation process like in this post. Thanks for the insight, Andrei! Keep up the good work ^^

Becky

Hehe yay!! Always do. Well done yet again 😊

Andrei Castanon

Thank you!😁

Andrei Castanon

That's so cool! I'm glad you liked it Madragal!

Andrei Castanon

Thank you victoria! Would love to do another one!

Andrei Castanon

Muchas graciaaaas :D

Andrei Castanon

It's super satisfying! Thank you! :)

Andrei Castanon

Thank you!

Andrei Castanon

Early Access will be happening in 2025!

Andrei Castanon

Thank you so much Katie! :D

Andrei Castanon

Thank you so much Alex! Really appreciate it :)

Andrei Castanon

Hehehehe it's the magic of smoke and mirrors 🪄 all the sounds are an illusion!

Andrei Castanon

It is very similar! Thank you Fran!

Andrei Castanon

Hahaha that's exactly my state of mind most of the time😂 I agree, that would be so cool!

Andrei Castanon

Hehe it is pretty crunchy! Thank you so much!

Andrei Castanon

Thank you Chiara!

Andrei Castanon

Thank you so much Cece! Foley recording is so cool to do!

Andrei Castanon

Thank you Sarah! Me too!

Andrei Castanon

Thank you for being a part of it Aquaria😊

Andrei Castanon

Tinks!!! I'm so happy you lked it thank you😁

Andrei Castanon

So happy you enjoyed it Noey!🦊

Andrei Castanon

Hehe surprise!! 🎉🎉😁

Andrei Castanon

I'm so looking forward to that too! Have a good weekend Josephin!

Andrei Castanon

Thank you Danny! Big shoutout! 📣

Andrei Castanon

I'm glad your waiting was worth it dcknx!😁 Will tell Kurama!

Andrei Castanon

Thanks so much Zah! I'm glad you liked it 😁

tey711

That is cool!! ✨️

Madragal

I've always been so fascinated by foley! My favorite digital music assignment I did in school was adding sound effects to animated scenes.

Victoria Garcia

That's so cool! I would love to see more of these if you have more!

Ivan

This just keeps getting better! I love the process. In the end, all this planning, experimenting, and attention to detail show up. Keep up the hard and professional work. Congrats!

Maxx

I love foley art so much 😍 its so cool to see how sounds are created for games & movies

Christina Ozeki

I love this :)

Katie

When is early access planning on happening? Just curious

Katie

I love this and am still so excited!!! I loved your little helper also! So cute!

AlexArt

This is honestly so fascinating and cool to me to see how people come up with sound effects and music in movies and games! Thank you for sharing the sound production process with us, Andrei! You’re doing a great job! And shoutout to Kurama as well! 😉👍🏻

Stewby

i am not very aware of stuff like this... i thought noises would just be made by the item. i hadn't even thought of how to make the terrain make noises.

ladyteruki

Hi Andrei, thank you so much for explaining your process ! And thank you for all the recording you and Kurama have done, we don't grasp while seeing short gameplay videos how many sounds are needed just for the game to sound "normal" ! I'd actually be curious about seeing the difference between not enough/too much/just right amounts of sound. There are necessarily things that are left on the cutting room floor, by which I mean that the very process of brainstorming things, means that there are ideas that are brought up in the moment during a meeting but later abandoned for a variety of reasons. Are there particular "rules" or criteria that Alex and you have established, to have a clear idea of what direction to take ? How do you find the right balance when there's also going to be background music playing ? What about players who disable the music when they play, does that impact how you plan sounds ? It was kinda sad though that you had to do it on the floor of your apartment ; hopefully someday you get to have a nice studio to work in :) But it's true that it'd be less fun for Kurama to hang out with you then. Is he officially hired as a voice actor for canine creatures in the game ? XD He certainly already displays professional behavior, by not barking on your recordings ! He seemed to find it quite fun to see all the new objects with new sounds (and smells !) that you brought in ! "With the many implementation features that the modding tools have, I can do SOOO many things with our audio" Now, see, ok, I understand that you want to talk about it later. That makes sense, and it wasn't in the scope of the present post. But I *really* hope in the very near future, we get to see a recap on the Paratreon, listing all the ways we'll be able to mod the game, and what tools we will have at our disposal... so that it's unlocked for non Patreon-subscribers by the time 2025 rolls out. There are SO MANY questions about modding for Paralives out there, and people are really enthusiastic about contributing to a game they feel will have tons of potential. Except the information is really spread out right now. Some people didn't know we'd be able to write our own Together Cards. Some people didn't know/remember that we'd be able to edit the UI to localize/customize it, for instance, and you made a video for that ! But it was long ago so a lot of people who are now interested in Paralives have missed it. So a big recap would really help directing people towards the right information. People want to learn to mod, know what skill(s) they'll need, determine how they can prepare ahead of the game's release... A post by one or two Paradevs would go a long way to help explain how future players can channel all that positive energy they have right now while Paralives is still in development :)

Fran Smith

This seems very similar to making movie sounds. Very interesting post.

Ana Caroline Martins da Silva

You look like you're having fun at the same time that you seem kinda "what I'm doing?" I think it's funny! It would be nice to see videos of the rest of the team like this one

Miss Lara Light

I knew that terrain tool sounded crunchy! Lmao I love that we get to see all of this and you’re actually creating all of it in house. (:

Chiara

These sounds posts are so good, keep them coming!

Cece

This was so awesome to see! Took me back to college when we had to make sound effects for animations! Good work Andrei and team! The game is looking so beautiful and polished

Sarah Rodrigues

I'm so impressed with how far Paralives have come! I can't wait for early access!!

Aquaria

This was so cool to see! Thank you so much for taking us along with you all in this journey!

Becky

Omg Andrei that’s amazing!! 👏🏻 I love all of your ideas that are being implemented !! Keep it up, we love you all !! <3

Xo.Noe

Whoa, this was so cool! I have never felt so involved and included in a game before, this was so fun! Kurama is total cutie, too! lol!

Panthro Samah

This is the kind of work that I never imagined that was included in making a game.

Josephin01

I can't wait to hear baby and other ambient sounds. And in general, I'm very excited to see how the environment changes with each season and whether there will be any special background noises (e.g. footsteps in the snow, flying kites, jumping into piles of leaves, etc.). I love winter and Christmas, so I'm especially looking forward to it.

Danny Juforier

Seeing the process of the sound design is soooo fascinating! I want so more of these posts :D And shoutout to Kurama!!

dcknx

Hooray, so excited about this one! I've been obsessively refreshing patreon for the last two hours waiting for the weekend to begin 😂 but this is a real treat, thanks guys! Amazing and so fascinating, as always, have a great weekend all 💚 P.S. hugs for Kurama as well 🥺

Zahlea

I LOVE THIS!! It's crazy cool to see how the sounds are made and it's always mindblowing to me to see side-by-side of what made the sound and where it's used in the game. Such a great post!!! And I hope we get more of them ❤️


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