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november q+a

🕑 Added 2020-11-02 07:40:56 +0000 UTC

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gray Folie

haha it's usually just when i need them to start working in the canon. sometimes i will retroactively redesign characters after that point, though, because sometimes i don't know what's going to be too stressful to tolerate until they're actually put into practice. it's a boring answer, but experience definitely helps to get it right the first time. many of the characters i've redesigned or tweaked after the fact, i had designed within maybe my first year or two of drawing comic characters. obviously, i can't predict how i will feel about my designs now in a few years, but, i can hope... still, most of the flaws that get fixed in redesigns, i was aware of even while making them, and simply didn't know how to fix. these designs have "flaws" even now, they are just less overt and i am more able to work around or through them. i used to stress test designs (mostly in the face) by drawing them emoting to an extreme and posing, but i don't do it anymore... now that they're built on shape language, it's less of a concern. i DID stress test charlotte's palette and tweak it within like a simple comic test panel next to felix, but it feels like a lot of work. anyway, to not drag on too long here, it's "good enough" when it doesn't have flaws i consider obvious and constant, such as palette issues, or being unable to draw their face easily because of how it's structured, and i need to kick it into a story because it's Time. everything past that is just dressing.

gray Folie

i base color schemes off of natural coats OR based off of the cast/setting i know the character will be in. i actually have to tweak the palettes for rain, yale, and ash, just because they are Close, but just slightly too far apart to simplify, and duncan and max have yellows that are just slightly too far apart to harmonize easily... it is a bad habit. anyway, i usually pick one color i want if i'm not going for a literal natural color translation of their species, then fill it in based on color theory stuff, knowing which colors on the spectrum are naturally darker, etc. couple examples: i wanted this snake guy to be greenish so he was easier to color, and so that he would come off as, you know, a reptile. https://i.gyazo.com/d43c7b4a66a7dee99bcf43c3292dee36.png the newt before him, i wanted a hot orange kind of palette, something fiery. https://i.gyazo.com/9cef72f1604b7a214a5901559cd55228.png that is the easy way out, but also, breaking the rules too much in one design is just... not visually appealing. so, taking the easy way out is easy. frequently even if i'm not using an animal's natural colors, i will still reference them for the contrast levels of a design, too.

SharkSnek

Do you have a kind of test for when you know a character is "done" enough to start being canonized into things? Like, when you're finished drafting ideas and their character is strong enough to be able to stand up on their own, and not just perpetually being touched-up and adjusted without actually getting to interact with a plot or other characters. I think I worded that poorly. Basically, I guess how do you know when a character is "good enough" to be shipped off into a narrative, instead of trying to make it perfect?

malphym

how do you decide a color scheme for a character/do you have any tips for that? i find myself struggling with that part of the process the most and wanted to know if you had any suggestions or insight.


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