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Moon Rhapsody Demo v3.1.2

🕑 Added 2022-03-29 02:15:17 +0000 UTC
Moon Rhapsody Demo v3.1.2

Comments

Tim the enchanter.

Is it possible to have the enemies be required to fully destroy the player's clothing/armour before the timer on finishing the grapple begins? In the previous grab system, most scenarios could be escaped too easily by button mashing. Getting grabbed was mostly just a nuisance, to the point that it made some enemies easier because they would prioritize a grab over an attack and basically do nothing. In the current system, some enemies can finish out the grapple and start their game over H animation before the player can escape, even though they still have clothes on and enough stamina to get out. Unless you have lightning reflexes on hitting and holding the jump button, or have uncanny knowledge of your equipment durability levels, it's always the better option to just attack and escape instantly rather than risk the timer running out unexpectedly early. Either making the timer long enough to escape unless grabbed when nude, or requiring the player's clothes to be fully destroyed before a game over would make the manner of escape a much more strategic decision. Do I replenish my SP before taking on the next room, or do I use my last sewing kit and save that potion for the boss? Giving the player a chance to make that choice would make for more engaging gameplay, and also gives sewing kits greater purpose than collecting by the dozen after killing a few too many ghosts.

Kosmic91

It's too late, there's too many changes to the code. The most I could do is have the escape be tapping based instead of holding the button, but I can't just deactivate all the timer related functions.

banbard

Kosmic, can we have an option to switch old/new grab system?


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