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Terralore: Complete Rules

🕑 Added 2025-01-02 18:22:16 +0000 UTC

Comments

Coleman

What a simple little game you’ve got here. For anyone who’s addicted to cardboard it’s easy to see how well this was put together. A lack of creature combat makes removal impactful. Small deck size would limit creativity but you can only have copy of a card per deck. Draw and search cards are double edged swords and the four monster limit per lane stops a Zerg rush and other such unfun low turn OTK’s. I see a lot of wiggle room for rule bending key words, legendary cards of untold power, and even mega cards that take up multiple slots on a lane. Possibly both lanes. The crab hammer being a great example of the latter. Just remember, we can’t rules lawyer rules we don’t know exist. With a card pool as big as the number of animals on world time at least 5 skills per race and new things being found all the time it will at least make sense when people don’t know what a card does.

Cássio Ferreira

Hi, everyone! If you have questions, or feel that there's any information missing, please let me know!


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