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[Beta] MeteoRain (Game Boy Advance)

🕑 Added 2021-07-03 22:24:24 +0000 UTC

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Hi Brian, thanks a lot for your very helpful and constructive feedback (as usual :))! Regarding score display, it was actually displayed onscreen at first. But I had to remove it for performance reasons. As the game is coded in Lua (an interpreted language), it's way slower than C or ASM, especially on a limited machine like the GBA (compared to modern computers). It was really fun and interesting to make a game in Lua for GBA (and the tool I used is very well made), but it's more suited to slower paced games than action-based ones with lots of moving elements. So I had to choose between reducing the total number of meteors on screen (so less interesting gameplay) and displaying score, and I choose to focus on gameplay. But I also find that removing score display helps to focus on the meteors falling :). By-the-way, I'm cutting the meteors impact sound after a while for the same reason: when there are too many meteors on screen, playing sound effects cause slowdown. I managed to synchronize the sounds no longer being played with the music changing rhythm so players won't notice (hopefully). But ideally I would have loved to keep sound effects playing all the time too.

I could totally see this as a mini-scene in a larger game... ie, the player is moving from one base to another, and has to dash across the planet to get to the next one while dodging the hail of asteroids...

Fun! I am conflicted on the score not being displayed... It keeps you focused, but also makes you wonder how you are doing. As in-betweens, I could see having a non-digital score display (ie, a thermometer style gauge) where perhaps the bar represents your score vs prior high score (when there is one) and you still guess how far you have gone past it? At the least, I'd like to know if I beat my old score/am in the middle of a new high score (perhaps could make a sound/color pop/etc when that happens).


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