Enhanced Charged Attack System
🕑 Added 2021-04-13 03:24:19 +0000 UTCABR's delayed attack system is now improved and turned into a charge attack system. Once you release your attack button, you lunge into the enemy. depending on how you set up your modlist, such as perk/combat mods like ultimate combat and wildcat a scriptless/pure-behavior non-latent dash attack like this is useful for critical situations in combat as it may allow you to stagger or knock your opponent down.
also follow up your dash with a 2 hit attack and end your opponent rightly by finishing the combo with a standing power attack
Attached is the newest ABR(5.2) update containing this latest feature
there are two versions
-CGO made version
-non-CGO version
installation instructions is similar to the previous versions
1. Install Nemesis
2. Install Dynamic animation replacer
3.Install this mod
4. Patch in Nemesis
steps for CGO users
1. Install Nemesis
2. Install Dynamic animation replacer
3.Install CGO
4.Inside CGO's Nemes_engine - mod - dscgo; delete 1hm_behavior
3.Install this mod
4. Patch in Nemesis
Comments
Mathieu WALLET
nice! i'm excited thanks for the reply!
ADRI
Glad to hear from you Mathieu, the thing with forward power attack behaviors now, is that charged attacks use the event so it is the charged attack that triggers instead of the basic forward power attack. But this will not be a permanent thing as plans for the forward power attack system in future updates is to allow us to toggle between behaviors. So using keys you bind, you may switch to what kind of power attack behavior you want. Personally I'm excited with this feature. As i may make another set of behavior with new combos. Hope you look forward to future updates and projects as well!
Mathieu WALLET
Hey man! Love this mod however I’m having a little issue. I use the separate power attacks mod and when I press the power attack button it almost always gets stuck in the charged attack state. Is there a way to resolve this ? Or Perhaps a way to disable charged attacks ?