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Inquisitor V2 is here!

🕑 Added 2021-06-13 23:36:30 +0000 UTC
Inquisitor V2 is here!

Comments

John carbonetti

Amazing job here ! just a question. what is this armor mod and your cloak animation mod ?

this turned out to be a bug that was already in mod. Adri knows about him. It remains only to wait until he can fix it, because the problem is quite complex.

Love the animations. I'm having issues with aiming projectile spells though as they do not seem to travel towards my crosshair and are too far off either to the left or right depending on the animation I am executing. When I left-alt and switch to normal spells animations the projectile spells travel consistently. Any ideas or suggestions on what I can do ?

tudum Cancels the binding of the character to the place and you start running and casting supported magic animation. For example Flame. npc sometimes Freeze in place instead of casting spells (most likely the same AI problem that Distar was facing).Combat Behavior Improved, like TUDUM(occurs after the attack is canceled), now force the character to walk while left hand casting . If staff in right hand blocking(or is it generally a bug with the fact that the PC uses a staff instead of casting to Block ...) an attack while casting with the left hand, the character will also start move forward. all these bugs only occur with streaming spells that need to be maintained(except for the bug with the NPC).

BlazenMusic20

CGO is a really tough mod to have. I'm not 100% sure but usually CGO(at least when I used it previously) was the culprit in not allowing some animations to work properly. Having said that, ADRI has a very detailed walkthrough of how to install ABR and CGO together in case you haven't seen that. However, from what you've typed, it seems the problem is elsewhere. I hope you find the answer!

Best of the best)

I think I am doing something wrong with my installation because I cannot get this to work. I downloaded this mod, deleted the magic behavior in cgo and ran nemesis but, I cant get the behaviors to play. Thu'um and ABR function correctly when I right ALT just not this.

BlazenMusic20

I had to "alt-tab" out of my game to leave a comment saying that this works fantastically with skysa v1.9. I've been avoiding magic gameplay because of all the amazing melee weapon animations, but this mod has returned balance! I finally get to level my destruction magic! You and all of the other animation modders have changed this game completely for me. The graphics now match the story line quality which now matches the combat quality. Perfection

ADRI

I intended for it to be toggleable in case specific spells would be clunky to operate but yes I can try to make a version for it not to be optional and be always active

tridbee

Hello, fantastic work as always! When I'm using Inquisitor v2 with ABR 5.5.2, I found out that to activate Inquisitor's features, I have to have Alt attack mode from ABR set to true in order for it to work. Is it possible to make it so that Inquisitor's features are always active regardless of ABR's attack mode?

ADRI

Technically yes, but two things are preventing me from making this fully AMR reliable right now , 1 is we cannot control number of casts/spell fire events. It seems we can only ever fire once per event pressing, I have been trying to find a way but right now I haven't found a solution, not stopping though 2nd is our animation rigs don't have the proper scripts for the events to determine magic triggers. Once an animation rig is made specifically for magic, then this will leave us with one less problem to worry about

Lufaine

This is simply amazing. 10 years and 9000+ animation mods later, we finally get a true magic casting mod on par with modern combat animations, thank you! Regarding functionality, would it be technically possible to incorporate varying casting speeds and set animation movement (with AMR) to this system?

ADRI

Follow up reminder, if anyone us using magic idle animation mods like smooth, right now the magic +weapon combo idle will be overwritten by your magic idle animation mod, i wasn't able to make my own magic idle animations yet because i only learned about this issue recently, v3 will resolve this by including dedicated weapon + magic idles apart from the dual magic combos that will also be included


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