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Project Impact 1.2.6 animation overhaul

🕑 Added 2021-09-18 11:11:43 +0000 UTC
Project Impact 1.2.6 animation overhaul

Comments

Serados

ahh t-pose in the middle of combat :(

love the mod but with this version I keep getting t pose when I get hit

I can confirm that this mod causes some visual hiccups. Player character sitting halfway through chairs, and despite getting rid of flinch mod entirely PC and NPC's go into a T-Pose position that gets stuck. Any way to fix or clue of incompatible mods?

same problem with the NPC's sitting, sometimes also sitting halfway out of the chair.

Kent Are Hovland

Having problem with guards facing the wrong way. like standing face to the wall rather than out from the wall. and NPC's sitting the wrong way on chairs and thrones.

I dont know about stagger on hit, but you can use flinchingsse alongside project impact if you delete de 0_master folder in the flinchingsse mod

Shackleberry

Seeing this issue when sitting at the tables in Sleeping Giant Inn in Riverwood, the PC sits halfway into the table. Seems to not be an issue when using 1.2.

BUG!!!!我坐到桌子里面去了!!!!!

Shackleberry

Last one was 1.2, it was just a 7z file so it looked like 1.2.7z in the file name.

Hey, if you're making more fpv combat mods, maybe you consider making first person version of Inquisitor mod?

Yes!

"Oh yeah if you guys hadn't seen, Project Impact now works with killmoves, Maxsu updated OHAF: https://www.nexusmods.com/skyrimspecialedition/mods/42574" Does this mean I can now turn ON kill moves in VioLens - A Killmove Mod SE?

Thanks!!

Modslave

Why 1.2.6? Last version was 1.2.7 are you going backwards?

Thank you!! So To clarify, this works with violens now?

Do you also use DMCO?

Gil Correa

Hi, I just played a little and it seems that there are some animations missing. After running some tests I realized that my character when taking a hit is t-posing. It happens once every 2 or 3 hits. I tried with and without the other flinching mod(because I thought it could be a conflict) but it's the same. I deleted the nemesis patched and installed all from zero as usual.

Amazing!! What are you planning for Inquisitor 4.0 if you can tell? Thank you for making so many unique things <3

Does this mean that we should remove FlinchingSSE and Stagger On hit or any other Mod related to on hit reactions?

K Z

Amazing! Thanks for your hard work!

is it safe to make esl?

Same question & what to delete actually :D

Kent Are Hovland

Awesome!

Awesome! Do I still need to delete the folder from the Flinching mod to get Impact to work?

Can't play without project impact, thanks for the update

chad

dope thx for this botuser


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